|For other uses, see Juggernaut.|
Triple artillery cannons
200×3 against infantry
0.5 seconds (initial)
Multi-Tile damage, adjacent tiles receive ⅓ of the damage.
5 seconds to deploy, 2 seconds to pack.
The Juggernaut is an epic GDI vehicle class tech walker in Command & Conquer: Rivals, It is an artillery unit that can fire 3 tiles away, with splash damage that affects every neighboring tile to the target one.
- 1 Background
- 2 Abilities
- 3 Game unit
- 4 Changelog
- 5 Quotes
- 6 Trivia
- 7 Gallery
- 8 See also
- 9 References
Background[edit | edit source]
GDI's fearsome Juggernaut is a heavy artillery walker sporting naval artillery and a modified Titan chassis. The Juggernaut's triple cannons allow it to blanket a large area with artillery fire from far behind the front lines. This awesome firepower is somewhat offset by the Juggernaut's relatively light armor and long pre-fire setup time.
Abilities[edit | edit source]
Strong against infantry and vehicles, cannot target air. Can attack up to 3 tiles away. Hits multiple tiles with each volley.
Game unit[edit | edit source]
Juggernaut is a long range artillery unit that does great splash damage to both infantry and vehicles. When shells hit the ground, they damage not only the tile that the unit is on, but also the adjacent tiles, making it difficult to rush many cheap ground units against it. Quick turn speed and fire rate makes it difficult to flank it as well. Juggernaut is very effective against structures, but the sluggish movement speed and long deployment time makes it too vulnerable to quick counter attacks, unless there is a total map control, at which point there is no need to attack the base directly.
Juggernaut can't target units that are directly adjacent to it to avoid damaging itself.
Since the Juggernaut can shoot father than it can see, it requires a scouting assistant, preferably an airborne anti-air unit like Hammerhead. Without a scout, a medium armor unit can close the distance with the Juggernaut and then attack it with impunity.
The main threats to the Juggernaut are anti-armor aircraft and the Stealth Tank. The latter requires infantry to detect, so another option to defend the Juggernaut is to pair it up with Zone Troopers. They come from the same building, can attack aircraft, can detect stealthed units and can heal up if they get damage from the friendly fire.
Personality[edit | edit source]
Uses less than formal language. When idle, moves the artillery guns around.
Changelog[edit | edit source]
- Patch 1.0.0 2018-08-15: Introduced to the game.
- Patch 1.0.5 2018-09-05:
- Movement speed increased to 5.5 (was 3.9)
- Damage increased to 400 (was 300)
- Damage vs Infantry increased to 200 (was 50)
- Damage vs Structures increased to 1000 (was 750)
- Balance update 2019-12-06: Cost decreased to 120 (was 140)
Quotes[edit | edit source]
When created[edit | edit source]
- J-naut here to save the day
- Mobile artillery's here
- Juggernaut standing by
When selected[edit | edit source]
- Juggernaut, what's up?
- Cannons ready to pound
- J-naut brings the pain
- Juggernaut gonna bring it
When moving[edit | edit source]
- Let's get her in position
- Let's keep our distance
- J-naut walking
When ordered to attack[edit | edit source]
- Let's rock them!
- Juggernaut's gonna get ya!
- These fools are done!
- Gonna blast them to pieces!
When ordered to attack unreachable target[edit | edit source]
- Not happening
- No can do
When in favorable or neutral engagement[edit | edit source]
- Ha-ha, you fools!
- J-naut firing!
- I'm the Juggernaut!
When in unfavorable engagement[edit | edit source]
- J-naut under fire
- Turn her around!
- We're in too close!
When crashing[edit | edit source]
- But I'm the Juggernaut!
- Juggernaut out!
Trivia[edit | edit source]
- Juggernaut was announced on 10 August 2018 and released with the Rivals pre-alpha patch 13 August 2018.
Gallery[edit | edit source]
Juggernaut and Giga-cannon promo art
See also[edit | edit source]
- Artillery (Rivals) — counterpart in the Nod arsenal.
References[edit | edit source]