Juggernaut (Rivals)

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CNCRivals-faux-cover.png
Disambig.png
For other uses, see Juggernaut.
CNCRiv Juggernaut.png
CNCRiv vehicle.png Juggernaut

CNCRiv Juggernaut mobile.png

CNCRiv Juggernaut stand.png

CNCRiv Juggernaut rear.png

CNCRiv Juggernaut engage.png

Unit
Affiliation

CNCR GDI logo.png GDI

Role

Artillery walker

Armament

Triple artillery cannons

Tier

3

Tech level

56 Epic

Properties
Hit points

2400[1]

Production
Cost

CNCRiv Tiberium.png 120

Produced by

Tech lab

Combat
Ground attack

200×3 (200 DPS) vs infantry
400×3 (400 DPS) vs vehicles
400×3 (400 DPS) vs harvesters
1000×3 (1000 DPS) vs structures

Cooldown

0.5 seconds (initial)
3 seconds

Speed

Average (~0.42 TPS)

Attack range

3

Sight range

2

Function
Abilities

Multi-Tile damage, adjacent tiles receive ⅓ of the damage.

Notes

5 seconds to deploy, 2 seconds to pack.

The Juggernaut is an epic GDI vehicle class tech walker in Command & Conquer: Rivals, It is an artillery unit that can fire 3 tiles away, with splash damage that affects every neighboring tile to the target one.

Background[edit | edit source]

GDI's fearsome Juggernaut is a heavy artillery walker sporting naval artillery and a modified Titan chassis. The Juggernaut's triple cannons allow it to blanket a large area with artillery fire from far behind the front lines. This awesome firepower is somewhat offset by the Juggernaut's relatively light armor and long pre-fire setup time.

Abilities[edit | edit source]

  • Strong against infantry Strong against vehicles Cannot target aircraft Strong against structures
  • Can attack up to 3 tiles away.
  • Hits multiple tiles with each volley.

Game unit[edit | edit source]

Juggernaut is a long range artillery unit that does great splash damage to both infantry and vehicles. When shells hit the ground, they damage not only the tile that the unit is on, but also the adjacent tiles, making it difficult to rush many cheap ground units against it. Quick turn speed and fire rate makes it difficult to flank it as well.

Juggernaut is very effective against structures, but the sluggish movement speed and long deployment time makes it too vulnerable to quick counter attacks, unless there is a total map control, at which point there is no need to attack the base directly.

Juggernaut can't target units that are directly adjacent to it to avoid damaging itself.

Since the Juggernaut can shoot father than it can see, it requires a scouting assistant, preferably an airborne anti-air unit like Hammerhead. Without a scout, a medium armor unit can close the distance with the Juggernaut and then attack it with impunity.

The main threats to the Juggernaut are anti-armor aircraft and the Stealth tank. The latter requires infantry to detect, so another option to defend the Juggernaut is to pair it up with Zone troopers. They come from the same building, can attack aircraft, can detect stealthed units and can heal up if they get damage from the friendly fire.

Decks[edit | edit source]

Dr. Liang  
Riflemen Missile Squad Pitbull Slingshot Shatterer Juggernaut
Colonel Jackson  
Riflemen Missile Squad Talon Mohawk Gunship Zone Trooper Juggernaut
Dr. Liang  
Riflemen Missile Squad Talon Mohawk Gunship Hammerhead Juggernaut

Changelog[edit | edit source]

  • 2018-08-15: Introduced to the game.
  • 2018-09-05:
    • Movement speed increased to 5.5 (was 3.9)
    • Damage increased to 400 (was 300)
    • Damage vs Infantry increased to 200 (was 50)
    • Damage vs Structures increased to 1000 (was 750)
  • 2018-12-06: Cost decreased to 120 (was 140)

Quotes[edit | edit source]

When created[edit | edit source]

  • J-naut here to save the day
  • Mobile artillery's here
  • Juggernaut standing by

When selected[edit | edit source]

  • Juggernaut, what's up?
  • Cannons ready to pound
  • J-naut brings the pain
  • Juggernaut gonna bring it

When moving[edit | edit source]

  • Let's get her in position
  • Let's keep our distance
  • J-naut walking

When moving to attack[edit | edit source]

  • Let's rock them!
  • Juggernaut's gonna get ya!
  • These fools are done!
  • Gonna blast them to pieces!

When unable to attack target[edit | edit source]

  • Not happening
  • No can do

When attacking[edit | edit source]

  • Ha-ha, you fools!
  • J-naut firing!
  • I'm the Juggernaut!

When under attack[edit | edit source]

  • J-naut under fire
  • Turn her around!
  • We're in too close!

When crashing[edit | edit source]

  • But I'm the Juggernaut!
  • Noooooo!
  • Juggernaut out!

Trivia[edit | edit source]

Behind the scenes[edit | edit source]

Juggernaut is a cool, iconic unit that decimates all enemies in a large area. We wanted to introduce something that could clear points and make large sections of the map difficult for the enemy to hold. The Juggernaut also adds area-of-effect damage not tied to Commander powers. This is the first unit introduced with a minimum firing range and cannot defend itself from direct attack.
- MrBlack[5]

Gallery[edit | edit source]

Videos[edit | edit source]

Excoundrel on Juggernaut

See also[edit | edit source]

  • Artillery — counterpart in the Nod arsenal.

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png
CNCTW Juggernaut HQ Render.png Mechanized walkers CNCKW Titan Cameo.png