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Juggernaut (Rivals)

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For other uses, see Juggernaut.
CNCRiv Juggernaut.png

CNCRiv Juggernaut mobile.png

CNCRiv Juggernaut stand.png

CNCRiv Juggernaut engage.png


CNCR GDI logo.png GDI


Artillery walker


Triple artillery cannons



Tech level

56, epic

Hit points




Produced by

Tech Lab

Ground attack

200×3 against infantry
400×3 against vehicles, harvesters
1000×3 against structures


0.5 seconds (initial)
2.5 seconds


Average (5.5)

Attack range


Sight range



Multi-Tile damage, adjacent tiles receive ⅓ of the damage.


5 seconds to deploy, 2 seconds to pack.

The Juggernaut is an epic GDI vehicle class tech walker in Command & Conquer: Rivals, It is an artillery unit that can fire 3 tiles away, with splash damage that affects every neighboring tile to the target one.

Background[edit | edit source]

GDI's fearsome Juggernaut is a heavy artillery walker sporting naval artillery and a modified Titan chassis. The Juggernaut's triple cannons allow it to blanket a large area with artillery fire from far behind the front lines. This awesome firepower is somewhat offset by the Juggernaut's relatively light armor and long pre-fire setup time.

Abilities[edit | edit source]

Strong against infantry and vehicles, cannot target air. Can attack up to 3 tiles away. Hits multiple tiles with each volley.

Game unit[edit | edit source]

Juggernaut is a long range artillery unit that does great splash damage to both infantry and vehicles. When shells hit the ground, they damage not only the tile that the unit is on, but also the adjacent tiles, making it difficult to rush many cheap ground units against it. Quick turn speed and fire rate makes it difficult to flank it as well. Juggernaut is very effective against structures, but the sluggish movement speed and long deployment time makes it too vulnerable to quick counter attacks, unless there is a total map control, at which point there is no need to attack the base directly.

Juggernaut can't target units that are directly adjacent to it to avoid damaging itself.

Since the Juggernaut can shoot father than it can see, it requires a scouting assistant, preferably an airborne anti-air unit like Hammerhead. Without a scout, a medium armor unit can close the distance with the Juggernaut and then attack it with impunity.

The main threats to the Juggernaut are anti-armor aircraft and the Stealth Tank. The latter requires infantry to detect, so another option to defend the Juggernaut is to pair it up with Zone Troopers. They come from the same building, can attack aircraft, can detect stealthed units and can heal up if they get damage from the friendly fire.

Personality[edit | edit source]

Uses less than formal language. When idle, moves the artillery guns around.

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • J-naut here to save the day
  • Mobile artillery's here
  • Juggernaut standing by

When selected[edit | edit source]

  • Juggernaut, what's up?
  • Cannons ready to pound
  • J-naut brings the pain
  • Juggernaut gonna bring it

When moving[edit | edit source]

  • Let's get her in position
  • Let's keep our distance
  • J-naut walking

When ordered to attack[edit | edit source]

  • Let's rock them!
  • Juggernaut's gonna get ya!
  • These fools are done!
  • Gonna blast them to pieces!

When ordered to attack unreachable target[edit | edit source]

  • Not happening
  • No can do

When in favorable or neutral engagement[edit | edit source]

  • Ha-ha, you fools!
  • J-naut firing!
  • I'm the Juggernaut!

When in unfavorable engagement[edit | edit source]

  • J-naut under fire
  • Turn her around!
  • We're in too close!

When crashing[edit | edit source]

  • But I'm the Juggernaut!
  • Noooooo!
  • Juggernaut out!

Trivia[edit | edit source]

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png
CNCTW Juggernaut HQ Render.png Mechanized walkers CNCKW Titan Cameo.png