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Juggernaut (Tiberian Twilight)

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CNC4 Gameicon.png
Disambig.png
For more uses, see Juggernaut.
CNC4 Juggernaut Cameo.png
Juggernaut

CC4 juggernaut.png

CC4 juggernaut bomb.png

Unit
Affiliation

GDI Defense Class

Role

Artillery walker

Armament

Triple cannons (Blast)

Tier

3

Properties
Hit points

700

Armour type

Medium

Production
Cost

6 CP

Build time

0:12

Produced by

GDI Defense Crawler

Requires

Rank 18

Hotkey

Shift + F2

Function
Upgrades

CNC4 Sticky Bombs Cameo.png Sticky bombs

The Juggernaut is a GDI Defense-class artillery walker in Tiberian Twilight. Unlike previous incarnations it may mount a mortar launching sticky bombs.[1]

Background[edit | edit source]

A direct descendant of the TWIII-era Juggernaut, the new Juggernaut is a next-generation walker, boasting shortened, but just as accurate cannons and an optional sticky bomb upgrade. With more finesse than its ancestral models, the Juggernaut maintains its role as GDI's mobile artillery platform, with new emphasis on mobility.

In-game[edit | edit source]

It functions as a heavy artillery/minelayer which is very effective against clustered enemy units and does not take up a lot of command points allowing several juggernauts to bombard the enemy from afar. Like the Tiberian Sun version, it fires its shells in an arc, but unlike the Tiberium Wars version, it does not need to unpack. Unlike previous versions however this Juggernaut does not leave a husk when killed, a security mechanism to prevent acquisition of the technology by Nod Engineers.

An achievement can be earned if the player use the Juggernaut to destroy many units with Sticky Bombs.

Quotes[edit | edit source]

Assessment[edit | edit source]

Pros

  • Good for destroying Crawlers if the target Crawler cannot dodge
  • Highly Effective when chaining with Zone Captains/Ion Cannon strikes (for EMP)
  • Deals Blast Damage, which is useful against later-game defense stuctures
  • Sticky Bombs can be dropped into an enemy strike force for considerible damage
  • Considerible range combined with its mobility makes it a good choice for mobile artillery.
  • Area of Effect damage

Cons

  • Slow
  • Sticky Bombs require an upgrade and the new launcher is visible, giving the opponent warning
  • Lacks Accuracy
  • Vulnerable to Cannon damage
  • Minimum Range
  • Unable to recovered and turned to husk
  • Can be hijacked by Nod Hijacker

Gallery[edit | edit source]

References[edit | edit source]

CNC4 GDI Logo.png Global Defense Initiative Ascension Conflict Arsenal CNC4 GDI Logo.png
CNCTW Juggernaut HQ Render.png Mechanized walkers CNCTW Juggernaut HQ Render.png