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Jump jet troopers (Rivals)

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CNCRivals-faux-cover.png
CNCRiv Jump Jet Troopers.png
CNCRiv infantry.png Jump Jet Troopers

CNCRiv Jump Jets stand.png

CNCRiv Jump Jets idle.png

CNCRiv Jump Jets somersault.png

CNCRiv Jump Jets engage.png

Unit
Affiliation

CNCR GDI logo.png GDI

Role

Anti-armour infantry

Armament

Grenade launcher

Tier

1

Tech level

14 Epic

Properties
Hit points

220 per squad member[1]
880 total

Production
Cost

CNCRiv Tiberium.png 40

Produced by

Barracks

Combat
Squad size

4

Ground attack

40 (32 DPS) vs infantry
382 (306 DPS) vs vehicles
382 (306 DPS) vs structures
350 (280 DPS) vs harvesters

Cooldown

0.25 seconds (initial)
5 seconds

Speed

Fastest

Attack range

1

Sight range

2

Function
Abilities

Reveals invisible units.
Jumps over units and obstacles.

Ready to jump!
- JJT when deployed

Jump Jet Trooper is an epic GDI infantry unit in Command & Conquer: Rivals.

Background[edit | edit source]

Jump Jet Troopers are a squad of elite anti vehicle infantry equipped with a mobility-enhancing J-70 Jetpack. Although their jetpack is not powerful enough for sustained flight, it does allow Jump Jet Troopers to vault over terrain obstacles and move quickly across the battlefield.

Abilities[edit | edit source]

  • Can target infantry Strong against vehicles Cannot target aircraft
  • Can move over terrain and enemy units.[2]
  • Reveals adjacent stealthed units.

Game unit[edit | edit source]

Jump Jet Trooper squad is the closest thing to a flying infantry. Their main strength is their ability to move around the battlefield unhindered by environment or enemy units. This makes them great at contesting the pads at the critical moments and to harass various vehicles, not least the harvester.

They have much greater damage compared to Missile Squad, which means they do a lot more work against vehicles, but the inability to target air reduces their versatility in combat. The JJs are not the best option for holding the line, since Missile Squad can do it more cheaply and target air, whereas the Grenadiers have a lot more health and punch for only a modest increase in costs.

The main niche the Jump Jet Troopers fill is that of a vehicle harasser. Their fast movement speed allows JJs to find favorable match-ups in the battlefield and avoid their counters. Their immunity to body blocking makes it impossible to corner them in or deny them access to pads. They themselves can body block as well as anyone.

Another application of Jump Jet Troopers is baiting. Units with long reload speed, like Orca Bomber and Stealth Tank, tend to reload behind the protection of friendly units. JJs can jump over the defenses and force those units to attack, rendering them useless for the reload time. This tactic is generally not suited against the Inferno, but if they can take another unit with them, this option should be considered.

Jump Jet Troopers are vulnerable to infantry and aircraft, especially Sniper Team and Razorback. Chasing down the JJs is almost impossible, so the best tactic against them is to place anti-infanty units in their path. This will force JJs to either take an expensive detour or take damage while going after the target.

This unit requires a lot of micro management from the commander, but it also is a hassle to deal with.

Although JJs can move over obstacles, unlike aircraft they can't stand on them.

Decks[edit | edit source]

Colonel Jackson ThxForMMR bomber[3]
Riflemen Missile Squad Jump Jet Troopers Pitbull Talon Orca Bomber
James Solomon Sh4ddai Bomber[4]
Riflemen Jump Jet Troopers Pitbull Drone Swarm Talon Orca Bomber
James Solomon Sh4ddai aggro [4]
Riflemen Jump Jet Troopers War Dogs Pitbull Slingshot Drone Swarm

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Jump jet is amped!
  • Ready to jump!

When selected[edit | edit source]

  • JJ here
  • Jet packs lit
  • Ready for action
  • Jump jet active

When moving[edit | edit source]

  • I'm on it
  • JJ jumpin
  • Lets fly
  • Powering up thrusters

When ordered to attack favorably[edit | edit source]

  • Let's waste 'em!
  • They don't stand a chance
  • Yee-haw!

When ordered to attack unfavorably[edit | edit source]

  • This is gonna be narly
  • Might need to jet out
  • Gonna get me killed, dude!

When ordered to attack neutral[edit | edit source]

  • Affirmative
  • Sure, man
  • I can dig it
  • Sweet

When ordered to attack unreachable target[edit | edit source]

  • Negatory, dude
  • No way, bro

When in favorable or neutral engagement[edit | edit source]

  • Taking them down!
  • Got this!
  • Catching air!

When in unfavorable engagement[edit | edit source]

  • Ah, man!
  • Jump jet burning out!
  • Need to jet out, man!

Videos[edit | edit source]

Intel report on GDI Jump Jet Troopers

Gallery[edit | edit source]

Trivia[edit | edit source]

  • They are based on the jump jet infantry from Command & Conquer: Tiberian Sun.
  • Initially JJTs cost more and had more HP, but later got their stats reduced because their role was too similar to the Grenadiers.
  • Surfer dude. When idle performs somersaults.
  • The only unit in the game that can move over the nuclear silo.

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png