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Jump jet troopers (Rivals)
Jump Jet Troopers
220 per squad member
0.25 seconds (initial)
Reveals invisible units.
|“||Ready to jump!
- JJT when deployed
- 1 Background
- 2 Abilities
- 3 Game unit
- 4 Decks
- 5 Changelog
- 6 Quotes
- 7 Videos
- 8 Gallery
- 9 Trivia
- 10 References
Background[edit | edit source]
Jump Jet Troopers are a squad of elite anti vehicle infantry equipped with a mobility-enhancing J-70 Jetpack. Although their jetpack is not powerful enough for sustained flight, it does allow Jump Jet Troopers to vault over terrain obstacles and move quickly across the battlefield.
Abilities[edit | edit source]
Game unit[edit | edit source]
Jump Jet Trooper squad is the closest thing to a flying infantry. Their main strength is their ability to move around the battlefield unhindered by environment or enemy units. This makes them great at contesting the pads at the critical moments and to harass various vehicles, not least the harvester.
They have much greater damage compared to Missile Squad, which means they do a lot more work against vehicles, but the inability to target air reduces their versatility in combat. The JJs are not the best option for holding the line, since Missile Squad can do it more cheaply and target air, whereas the Grenadiers have a lot more health and punch for only a modest increase in costs.
The main niche the Jump Jet Troopers fill is that of a vehicle harasser. Their fast movement speed allows JJs to find favorable match-ups in the battlefield and avoid their counters. Their immunity to body blocking makes it impossible to corner them in or deny them access to pads. They themselves can body block as well as anyone.
Another application of Jump Jet Troopers is baiting. Units with long reload speed, like Orca Bomber and Stealth Tank, tend to reload behind the protection of friendly units. JJs can jump over the defenses and force those units to attack, rendering them useless for the reload time. This tactic is generally not suited against the Inferno, but if they can take another unit with them, this option should be considered.
Jump Jet Troopers are vulnerable to infantry and aircraft, especially Sniper Team, Venoms, confessors and Razorback. Chasing down the JJs is almost impossible, so the best tactic against them is to place anti-infanty units in their path. This will force JJs to either take an expensive detour or take damage while going after the target.
This unit requires a lot of micro management from the commander, but it also is a hassle to deal with.
Although JJs can move over obstacles, unlike aircraft they can't stand on them.
Decks[edit | edit source]
|Sh4ddai aggro |
Changelog[edit | edit source]
- Balance update 2018-06-28: Initial attack delay reduced to 0.25 seconds (was 0.9 seconds)
- Balance update 2018-07-11: Health increased to 240 (was 180)
- Balance update 2019-03-13: Damage to Harvesters decreased to 350 (was 400)
- Balance update 2019-06-05:
- Damage reduced to 382 (was 400)
- Cost decreased to 40 (was 50)
- Health decreased to 200 (was 240)
- Balance update 2019-12-11: Health increase to 220 (was 200)
Quotes[edit | edit source]
When created[edit | edit source]
- Jump jet is amped!
- Ready to jump!
When selected[edit | edit source]
- JJ here
- Jet packs lit
- Ready for action
- Jump jet active
When moving[edit | edit source]
- I'm on it
- JJ jumpin
- Lets fly
- Powering up thrusters
When move to attack favorably[edit | edit source]
- Let's waste 'em!
- They don't stand a chance
When move to attack neutral[edit | edit source]
- Sure, man
- I can dig it
When move to attack unfavorably[edit | edit source]
- This is gonna be narly
- Might need to jet out
- Gonna get me killed, dude!
When unable to attack target[edit | edit source]
- Negatory, dude
- No way, bro
When attacking[edit | edit source]
- Taking them down!
- Got this!
- Catching air!
When under attack[edit | edit source]
- Ah, man!
- Jump jet burning out!
- Need to jet out, man!
Videos[edit | edit source]
Gallery[edit | edit source]
Trivia[edit | edit source]
- They are based on the jump jet infantry from Command & Conquer: Tiberian Sun.
- Initially JJTs cost more and had more HP, but later got their stats reduced because their role was too similar to the Grenadiers.
- Surfer dude. When idle performs somersaults.
- The only unit in the game that can move over the nuclear silo.
References[edit | edit source]