Lightning spike

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TW gameicon.png KW gameicon.png
CNCTW Lightning Spike Cameo.png CNCTW Lightning Spike Power Cameo.png Lightning spike
autosize
Structure
Internal name AlienLightningSpike
Affiliation CNCKW Scrin logo.png Scrin
CNCKW Reaper-17 logo.png Reaper-17
CNCKW Traveler-59 Logo.png Traveler-59
Role Support base defense
Tier 2
Properties
Hit points 3000
Armor type Light (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
Production
Cost $1000 (TW, KW 1.00)
$1500 (KW 1.01-1.02)
Build time 2:00
Requires Nerve center
Combat
Ground attack 290 (Cannon)
Cooldown 1.75 seconds
Attack range 375
Function
Power 0

The lightning spike is a stationary defensive structure that may be deployed by the Scrin at any battlefield location visible to them, as part of a support power, once the Nerve Center has been constructed. The Lightning Spike, as its name suggests, fires bolts of electricity at any enemy ground forces within range.

While it lacks the destructive power of the Storm Column, the fact that the Lightning Spike can be materialized anywhere makes it extremely useful for the harassment of enemy units, as well as a backup base defence and a useful distraction. As field encounters with this structure have revealed, it is most effective against lightly armoured targets and infantry units. It also does not require any power, as opposed to most base defenses.

It also shares the Storm Column's passive 'ability' to deflect some missiles fired at it making rushes with missile-firing units a little bit harder.

Changelog

Gallery

References

CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png