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Lightning spike

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TW gameicon.png KW gameicon.png
CNCTW Lightning Spike Cameo.png CNCTW Lightning Spike Power Cameo.png

Lightning Spike

autosize
Structure
Affiliation

CNCKW Scrin logo.png Scrin
CNCKW Reaper-17 logo.png Reaper-17
CNCKW Traveler-59 Logo.png Traveler-59

Role

Support base defense

Tier

2

Properties
Hit points

3000

Armour type

Light (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$1000 (TW)
$1500 (KW)

Build time

2:00

Requires

Nerve center

Combat
Ground attack

290 (Cannon)

Cooldown

1.75 seconds

Attack range

375

Function
Power

0

The Lightning Spike is a stationary defensive structure that may be deployed by the Scrin at any battlefield location visible to them, as part of a support power, once the Nerve Center has been constructed. The Lightning Spike, as its name suggests, fires bolts of electricity at any enemy ground forces within range.

While it lacks the destructive power of the Storm Column, the fact that the Lightning Spike can be materialised anywhere makes it extremely useful for the harassment of enemy units, as well as a backup base defence and a useful distraction. As field encounters with this structure have revealed, it is most effective against lightly armoured targets and infantry units. It also does not require any power, as opposed to most base defenses.

It also shares the Storm Column's passive 'ability' to deflect some missiles fired at it making rushes with missile-firing units a little bit harder.

Gallery[edit | edit source]

References[edit | edit source]


CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png