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M.L.R.S. (Rivals)

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CNCRivals-faux-cover.png
Disambig.png
For other uses, see MLRS.
CNCRiv M.L.R.S..png
CNCRiv vehicle.png M.L.R.S.

CNCRiv MLRS deployed.png

CNCRiv MLRS mobile.png

CNCRiv MLRS engage.png

Unit
Affiliation

CNCR GDI logo.png GDI

Role

Artillery

Armament

3 × rocket launcher

Tier

2

Tech level

17 Epic

Properties
Hit points

1500[1]

Production
Cost

CNCRiv Tiberium.png 70

Produced by

War factory

Combat
Ground attack

40×3 (24 DPS) vs infantry
666×3 (400 DPS) vs vehicles
666×3 (400 DPS) vs harvesters
1000×3 (600 DPS) vs structures

Cooldown

0.25 seconds (initial)
5 seconds

Speed

Average

Attack range

2

Sight range

2

Function
Abilities

Burst damage

Notes
  • 2 seconds to deploy
  • 0.5 seconds to pack.
Long range destruction
- M.L.R.S. when rolling out of War Factory

The Multiple Launch Rocket System (abbreviated as M.L.R.S.) is an epic GDI vehicle in Command & Conquer: Rivals.

Description[edit | edit source]

One of the oldest designs in the GDI arsenal, the M270 Multiple Launch Rocket System is a long-range artillery system that delivers a barrage of unguided rockets to the enemy position. The MLRS requires some deployment time before firing; careful positioning is recommended.

Abilities[edit | edit source]

  • Can target infantry Strong against vehicles Cannot target aircraft Strong against structures
  • Can attack up to 2 tiles away, but must set up first.
  • Rapidly fires 3 rockets, then must reload.

Game unit[edit | edit source]

M.L.R.S. is a powerful mid-range artillery, that will take out light vehicles in one volley and even heavier armor will not survive two rounds.

Works very well on maps where all the action is clumped in a tight space and one M.L.R.S. can control the critical points from a single tile.

The requirement to deploy before shooting makes M.L.R.S. vulnerable when it's on the move. To push closer to the front lines, the M.L.R.S. has to rely on other ground units to clear way for it.

It deals extra damage to structures and will take out the base in 10 volleys, but due to it's fragility it is very hard to move it across the map and still have it in one piece.

M.L.R.S. itself has light armor and will quickly fall prey to Laser squad or Stealth tank, if left alone in the field.

Decks[edit | edit source]

Dr. Liang  
Sniper Team War Dogs M.S.V. Pitbull Slingshot M.L.R.S.
Colonel Jackson  
Shockwave Troopers Jump Jet Troopers War Dogs Shatterer Slingshot M.L.R.S.
Colonel Jackson  
Missile Squad Sniper Team War Dogs Pitbull M.L.R.S. Talon

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Ready for action
  • Long range destruction

When selected[edit | edit source]

  • Rockets are ready!
  • Destruction from distance!
  • M.L.R.S.

When moving[edit | edit source]

  • Let's set up
  • Packing up, moving out
  • Moving out

When moving to attack favorably[edit | edit source]

  • Let the rocket rain
  • Long range obliteration

When moving to attack neutral[edit | edit source]

  • Following orders
  • Yes, sir
  • Lock and load

When moving to attack unfavorably[edit | edit source]

  • Putting M.L.R.S. in danger
  • Not an ideal target

When unable to attack target[edit | edit source]

  • Rockets ineffective
  • Not possible!

When attacking[edit | edit source]

  • We've got this
  • Firing rocket!

When under attack[edit | edit source]

  • Rockets in danger!
  • M.L.R.S. too close!

Videos[edit | edit source]

Intel Report on M.L.R.S.

Gallery[edit | edit source]

Trivia[edit | edit source]

See also[edit | edit source]

Giga-cannon — Nod counterpart

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png