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CNCRivals-faux-cover.png
CNCRiv MG Squad.png
CNCRiv infantry.png MG Squad

CNCRiv MG Squad deployed.png

CNCRiv MG Squad move.png

CNCRiv MG Squad idle.png

CNCRiv MG Squad idle1.png

CNCRiv MG Squad engage.png

Unit
Affiliation

CNCR GDI logo.png GDI

Role

Defensive fighting

Armament

Machine gun

Protection

Armour plates

Tier

1

Tech level

31 Rare

Properties
Hit points

400[1]

Production
Cost

CNCRiv Tiberium.png 30

Produced by

Barracks

Combat
Ground attack

28 (140 DPS) vs infantry
28 (140 DPS) vs vehicles
28 (140 DPS) vs structures
28 (140 DPS) vs harvesters

Cooldown

0.2 seconds

Speed

Average

Attack range

2

Sight range

2

Function
Abilities

Reveals invisible units.
Takes 50% less damage when setup.

Bros, check out my guns!
- MG squad when selected

The MG squad is a GDI rare infantry unit in Command & Conquer: Rivals.

Background[edit | edit source]

The GDI Machine Gun Squad is a man-portable heavy machine gun operated by a crew of 3. MG Squads, although extremely slow and unable to attack on the move, have great firepower and extreme durability when deployed, making them ideal for harvester defense and occupying strategic locations.

Abilities[edit | edit source]

  • Strong against infantry Strong against vehicles Cannot target aircraft
  • Can attack up to 2 tiles away, but must set up first.
  • Takes 50% reduced damage when setup.
  • Reveals stealthed units.

Game unit[edit | edit source]

The Machine Gun Squad is a slow moving infantry unit that is very vulnerable while en route and setting up, but once settled, has increased health and long attack range. Although their raw firepower is not that great, their ability to shoot over friendly units gives the sustained chip damage that will wear down ground units quickly. On their own MGs can't survive even ground based anti-infantry units, therefore they must be supported.

One option is to accompany MGs with Missile Squad, since both can stand up to early game threats. War Dogs can give a better early ground defense since they are disposable and hard to destroy. They can block effectively while MG is dealing damage from a safe distance. To counter air threats, Slingshot can deal with early game threats.

MGs are most effective on maps where there is a single strategic point to defend.

Even though MGs are relatively cheap, they are hard to replace once removed, since they are slow to move, take long to deploy, are vulnerable while doing so. These circumstances make it paramount to keep them alive as long as possible and to have a plan B if the MG nest is destroyed.

The greatest threat to MGs are Venoms, Razorbacks and Drone Swarms, since these units are available in the early game and can survive against Missile Squad protection. Even scouting Militants or Cyberwheels can easily destroy MGs. In the middle game the Drill Pod is a headache since it can be deployed right next to the MG Squad, in addition Catalyst Missiles and Ion Cannons can't be avoided.

In the late game most heavy units can tank its damage, therefore it is in the interest of the commander to finish the match as soon as possible.

The MG squad does not follow the usual squad mechanics — it doesn't lose damage output as it loses health, and it can be healed up to full strength. This makes MG significantly benefit from the Repair Drone.

Decks[edit | edit source]

The long range, deploy time, and low cost lends MGs to be a fortress linchpin.

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Gun Squad's ready to rumble
  • Gun Squad ready to set up
  • Heavy machine gun; no really!

When selected[edit | edit source]

  • Gun Squad reporting
  • Bros, check out my guns!
  • Argh, where are we carrying this thing?
  • Machine gun squad. What is it?

When moving[edit | edit source]

  • Let's dig in over there
  • This thing's heavy, you know
  • Argh, this thing's really heavy
  • Go boys! Move out!
  • You ever move this thing?
  • Alright bros, flex those muscles
  • Stay together, bros

When ordered to attack favorably[edit | edit source]

  • We're gonna tear them up!
  • Yeeeah, let's get them!
  • Heavy guns gonna chew them up!

When ordered to attack unfavorably[edit | edit source]

  • They are gonna tear us up!
  • Tell my mama I love her!
  • We're gonna get hammered!

When ordered to attack unreachable target[edit | edit source]

  • What if I could?
  • Can't be done!

When in favorable or neutral engagement[edit | edit source]

  • Come and get us!
  • Hahahah!
  • Yeah, now we're talking!
  • Keep firing!

When in unfavorable engagement[edit | edit source]

  • I love you, bros!
  • We need to pull out!
  • We need to pack up and get out of here!
  • They're ripping us to pieces!
  • We're not gonna make it, bros!

Trivia[edit | edit source]

  • Has no similar unit in the Tiberium universe.
  • Displays camaraderie and team spirit. Male.
  • When idle, arm wrestle.

Gallery[edit | edit source]

Videos[edit | edit source]

Machine Gun Squad

Behind the scenes[edit | edit source]

The MG Squad is an attempt to give players an efficient way to defend their harvesters against early aggression from infantry and light vehicles.
- MrBlack

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png