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Magnetron

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YR Gameicon.png
YR Magnetron Icons.png YR Magnetron Veteran Icons.png

Magnetron

CNCRA2YR Magnetron.png
Unit
Affiliation

Yuri's Faction Logo.png Yuri

Role

Support tank
Artillery

Armament

Magnetic beam

Tier

2

Tech level

2

Properties
Hit points

150

Armour type

Light

Production
Cost

$1000

Build time

0:40

Produced by

Yuri war factory

Requires

Psychic radar

Combat
Ground attack
  • 5000 (10000 when elite) (vs. vehicles) (LocomotorBeam)
  • 80 (vs. buildings) (MagneShakeWH)
Cooldown
  • 20 (vs. vehicles)
  • 110 (vs. buildings)
Speed

5

Attack range
  • 12 (minimum 3) (vs. vehicles)
  • 10 (vs. buildings)
Sight range

10

Function
Elite upgrade

Increased strength, firepower, rate of fire

The Magnetron is a Yuri artillery vehicle in Command & Conquer: Red Alert 2: Yuri's Revenge.

Background[edit | edit source]

The Magnetron is very useful against enemy vehicles and ships. The magnetron beam raises them and draws them towards the Magnetron. Some useful applications of this are forcing the Magnetron to disengage while a vehicle was over water, on a structure or on another vehicle, while ships can be drawn to the ground. Furthermore, because the Magnetron has great range, it can pull a unit out of a group and bring it near a mind control unit. This is of particular use against Prism tanks, forcing them into the range of a Psychic Tower or a Yuri Clone. The Magnetron is also effective against buildings, ripping all the metal out of support structures and foundations. The Magnetron should always be accompanied by support units, as it has no real way of attacking of its own.

Counters[edit | edit source]

The Magnetron is helpless against infantry and aircraft. Realistically, Magnetrons themselves cannot harm units. They may only attack one unit at a time, so swarming them with a group of tanks may also be effective. Guardian GIs and Tesla troopers are a particular threat to it, since they are both anti-tank specialists. Magnetrons are also incapable of crushing infantry.

Tactics[edit | edit source]

However, Magnetrons are effective in one other way: tanks and ships levitated by it are vulnerable to anti-air attack, so it is wise to accompany Magnetrons with Gatling Tanks. Magnetrons can also be used, under certain circumstances, to move other vehicles over otherwise impassable gaps, such as cliffs, quickly.

Changelog[edit | edit source]

  • Yuri's Revenge patch 1.001:
    • when a Magnetron levitates and then drops a vehicle over a high bridge, the vehicle no longer falls through the bridge.
    • Magnetron will no longer become confused and continuously pick up and drop an enemy vehicle.
    • elite Magnetron's firing range is no longer shorter than that of a standard one.

Quotes[edit | edit source]

When selected[edit | edit source]

  • Magnetron on standby.
  • Magnetic field commencing.
  • Need a little force?
  • Generators ready.
  • Point me in the right direction.

When moving[edit | edit source]

  • Shifting polarity.
  • Opposites attract!
  • We need no compass!
  • My power is irresistible.
  • Moving within range.

When ordered to attack[edit | edit source]

  • Reel them in!
  • This is a tow zone!
  • Coils powering up!
  • Let's bring them closer to us!
  • Maximum charge!
  • Enemy locked.

Trivia[edit | edit source]

Gallery[edit | edit source]

Only complete faith in Yuri can protect you! Yuri Third World War ArsenalOnly total compliance will save the lives of you and your family!
Sheppard.png Tanks Sheppard.png