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Mammoth tank (Rivals)

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CNCRivals-faux-cover.png
Disambig.png
For other uses, see Mammoth tank.
CNCRiv Mammoth Tank.png
Mammoth Tank

CNCRiv Mammoth Tank stand.png

CNCRiv Mammoth Tank engage.png

CNCRiv Mammoth Tank crush.png

Unit
Affiliation

CNCR GDI logo.png GDI

Role

Heavy tank

Armament

Dual 150mm cannons
Dual missile pods

Tier

4

Tech level

59, epic

Properties
Hit points

6900[1]

Production
Cost

230

Produced by

Tech Lab

Combat
Ground attack

100×2 against infantry
1065×2 against vehicles, structures, harvesters

Air attack

200

Cooldown

4 seconds

Speed

Slow (3.95)

Attack range

1

Sight range

2

Notes

Has secondary weapon: Missile Pod

The Mammoth tank is a GDI vehicle in Command & Conquer: Rivals.

Background[edit | edit source]

The Mammoth Mk. III is the third generation of the GDI's imposing Mammoth Tank line. The heaviest of GDI's tanks, the Mammoth is equipped with dual 150mm smooth-bore cannons as well as dual anti-aircraft rocket pods.

Abilities[edit | edit source]

Strong against infantry and vehicles, can target air. Can attack while moving. Crushes infantry, killing them by moving over them.

Game unit[edit | edit source]

Mammoth tank is the ultimate late game GDI unit. It literally crushes any infantry that stands in its way, in a 1v1 battle it beats all vehicles. It can can even attack air units, but not nearly as effectively as ground units. Combined with high health, it is incredibly difficult to remove and even if it succeeds, probably another Mammoth is already on its way.

Although tough as nails, Mammoth will eventually fall to sustained aircraft attacks, especially by a Basilisk. Therefore a good anti-air unit is required, for example, Hammerhead. Both of these units together lock down both ground and air. The Heroic Charge ability allows Mammoth to get to the pads or harvesters in a more timely manner.

The main threat for Mammoth is the Nuclear missile itself. It takes a long time to acquire the necessary amount of Tiberium to field a single Mammoth Tank, all while contesting pads and protecting harvesters. If the map has three separate pads, the Mammoth  can lock down a single pad, but will not be able to help contest the others. To counteract this weakness, Mammoth can just ignore the pads altogether and go for enemy harvesters (to finance an additional Mammoth Tank) and then attack the base directly, provided that there is enough time to do so.

Personality[edit | edit source]

♂ Operator uses a lot of mammoth metaphors. When idle, moves the cannons around.

Changelog[edit | edit source]

Quotes[edit | edit source]

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Please refer to the talk page for further discussion.

When created[edit | edit source]

  • Mammoth ready to roam
  • It's show time!

When selected[edit | edit source]

  • Ready for action
  • Mammoth Tank primed
  • Mammoth, waiting

When moving[edit | edit source]

  • Mammoth, migrating
  • I'm on it!
  • Moving out

When ordered to attack favorably[edit | edit source]

  • Mammoth will crush them!
  • Let's party!
  • Let's have some fun!

When ordered to attack unfavorably[edit | edit source]

  • Big problemo
  • Not happy about this

When ordered to attack neutral[edit | edit source]

  • No problemo
  • Affirmative
  • You got it

When ordered to attack unreachable target[edit | edit source]

  • Negative
  • Can't do it

When in favorable or neutral engagement[edit | edit source]

  • Crushing enemies!
  • Gonna pound them!
  • Erasing target

When in unfavorable engagement[edit | edit source]

  • Hasta la vista
  • Mammoth in deep trouble

Videos[edit | edit source]

Intel Report on Mammoth tank

Gallery[edit | edit source]

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png
Sheppard.png Tanks CNCTW Scorpion Tank Cameo.png