Mammoth tank (Rivals)
|For other uses, see Mammoth tank.|
Dual 150mm cannons
100×2 against infantry
Has secondary weapon: Missile Pod
- 1 Background
- 2 Abilities
- 3 Game unit
- 4 Changelog
- 5 Quotes
- 6 Videos
- 7 Gallery
- 8 References
Background[edit | edit source]
The Mammoth Mk. III is the third generation of the GDI's imposing Mammoth Tank line. The heaviest of GDI's tanks, the Mammoth is equipped with dual 150mm smooth-bore cannons as well as dual anti-aircraft rocket pods.
Abilities[edit | edit source]
Strong against infantry and vehicles, can target air. Can attack while moving. Crushes infantry, killing them by moving over them.
Game unit[edit | edit source]
Mammoth tank is the ultimate late game GDI unit. It literally crushes any infantry that stands in its way, in a 1v1 battle it beats all vehicles. It can can even attack air units, but not nearly as effectively as ground units. Combined with high health, it is incredibly difficult to remove and even if it succeeds, probably another Mammoth is already on its way.
Although tough as nails, Mammoth will eventually fall to sustained aircraft attacks, especially by a Basilisk. Therefore a good anti-air unit is required, for example, Hammerhead. Both of these units together lock down both ground and air. The Heroic Charge ability allows Mammoth to get to the pads or harvesters in a more timely manner.
The main threat for Mammoth is the Nuclear missile itself. It takes a long time to acquire the necessary amount of Tiberium to field a single Mammoth Tank, all while contesting pads and protecting harvesters. If the map has three separate pads, the Mammoth can lock down a single pad, but will not be able to help contest the others. To counteract this weakness, Mammoth can just ignore the pads altogether and go for enemy harvesters (to finance an additional Mammoth Tank) and then attack the base directly, provided that there is enough time to do so.
Personality[edit | edit source]
♂ Operator uses a lot of mammoth metaphors. When idle, moves the cannons around.
Changelog[edit | edit source]
- Balance update 2018-07-11: Cost increased to 170 (was 150)
- Patch 1.1 2018-10-04:
- Damage per shot increased to 1000 (was 800)
- Cost increased to 200 (was 170)
- Balance update 2018-10-26:
- Cost increased to 250 (was 200)
- Patch 1.3.1 2019-02-06:
- Cost decreased to 230 (was 250)
- Turret turn speed increased to 200 (was 100)
- Balance update 2019-06-05:
- Damage vs. Vehicles increased to 2130 (was 2070)
- Anti-Air Attack Delay reduced to 0 (was 1 second)
- Balance update 2019-09-12: Health decreased from 7500 to 6900
- Balance update 2019-05-01:
- Speed increased to 3.95 (Slow) from 3 (Slowest)
- Damage increased to 2070 from 2000
Quotes[edit | edit source]
Prepping blueprints for expansion...
Mammoth tank (Rivals) is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.
When created[edit | edit source]
- Mammoth ready to roam
- It's show time!
When selected[edit | edit source]
- Ready for action
- Mammoth Tank primed
- Mammoth, waiting
When moving[edit | edit source]
- Mammoth, migrating
- I'm on it!
- Moving out
When ordered to attack favorably[edit | edit source]
- Mammoth will crush them!
- Let's party!
- Let's have some fun!
When ordered to attack unfavorably[edit | edit source]
- Big problemo
- Not happy about this
When ordered to attack neutral[edit | edit source]
- No problemo
- You got it
When ordered to attack unreachable target[edit | edit source]
- Can't do it
When in favorable or neutral engagement[edit | edit source]
- Crushing enemies!
- Gonna pound them!
- Erasing target
When in unfavorable engagement[edit | edit source]
- Hasta la vista
- Mammoth in deep trouble
Videos[edit | edit source]
Gallery[edit | edit source]
References[edit | edit source]