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Mammoth tank (Tiberian Dawn)

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TD Gameicon.png C&C Covert Ops Cover.gif
Disambig.png
For an overview of the Mammoth class, see Mammoth tank.
TD Mammoth Tank Icons.png TDR Mammoth Tank Cameo.png
X-66 Mammoth Tank

TDR Mammoth Ingame.png

TD Mammoth Ingame.png

Unit
Internal name

HTNK

Affiliation

CNCR GDILogo.png Global Defense Initiative

Role

Heavy assault tank

Armament
  • 120 mm cannon x2
  • 60 mm Mammoth Tusk missiles (6 x 2)
Tier

3

Tech level

5

Properties
Hit points

600

Production
Cost

$1500

Build time

1:20

Produced by

Weapons factory

Requires

Repair facility

Combat
Ground attack
  • 40 (cannon - AP)
  • 75 (missile - HE)
Air attack
  • 75 (missile - HE)
Cooldown

80

Speed

12

Attack range
  • 4.75 (cannon)
  • 5 (missile)
Sight range

4

The Mammoth Mk. I[1] (or X-66 Mammoth) was a GDI heavy assault tank that entered service during the First Tiberium War.

Background[edit | edit source]

As GDI's heavy assault tank, the Mammoth is armed with two 120mm cannon and twin anti-infantry and anti-aircraft Mammoth Tusk missile pods.[2] Mammoths are also equipped to independently carry out limited battlefield repairs.

The Mammoth Tank was eventually phased out and succeeded by the Mammoth Mk. II walker in the Second Tiberium War. The Forgotten had acquired a few of these units during the war. Later after the walkers are proven to be too costly and vulnerable to commandos the mammoth tank design was bought back in the form of the Mammoth Mk. III tanks.

Game unit[edit | edit source]

The biggest and the slowest tank in the game, the Mammoth is nonetheless one of the most dangerous units, as it can self-heal to 50% of its health and features double barreled cannons with Mammoth tusk missiles complementing them.

The missiles are incredibly effective against infantry and aircraft, though their use is inconsistent, the tank might use missiles in one situation, only to pummel infantry with its cannons at another time. It is well understood that the tank will deploy missiles to infantry threat for the tank side and use its cannon to attack any threat (infantry included) in the front of it. Another weakness is the tank costs too much and has a slow build time and any Nod vehicles can outnumber it quickly. The inconsistency of which projectile the tank chooses to fire can be worked around. Quickly switching the tank's targeting between two units will increase the possibility of missiles being deployed over the cannons.

Behind the scenes[edit | edit source]

Images[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. Nov. 2, 2009. Mastodon. Electronic Arts. Nov. 2, 2009.
  2. Finger, Penina, Adam Isgreen, and Erik Yeo. Command & Conquer: Tiberian Dawn: Instruction Manual. Las Vegas, Nevada: Westwood Studios, 1997.
CNCR GDILogo.png Global Defense Initiative First Tiberium War Arsenal CNCR GDILogo.png
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Sheppard.png Tanks CNCTW Scorpion Tank Cameo.png