Mantis (Kane's Wrath)
Light (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)
5.1 seconds, each volley of 10 takes 1 second
Background[edit | edit source]
The Mantis was designed specifically for anti-air defense to fill the gap left after the cult rejected optic camouflage technology, including the Stealth tank. It has a large capacity anti-air missile battery (which can be upgraded to Tiberium core missiles) and a set of sophisticated sensors, allowing it to detect any cloaked vehicles or infantry. When massed in sufficient numbers, it is more than capable of destroying even the heaviest of aircraft.
While the Mantis lacks the optic camouflage and the ability to attack ground-based targets of the stealth tank, it is less expensive and requires far less technological knowledge to build.
The Mantis, being a robotic vehicle, is immune to the Scrin's mind control technology, and is deployed by theBlack Hand (despite their loathing of "soulless machines") as an anti-air droid hardcoded for absolute loyalty and utter dedication to its role.
Upgrades[edit | edit source]
|Tiberium Core Missiles||The power of Tiberium packed into a rocket makes Mantis even more lethal (Ctrl+D).||Purchasable at any Tech Lab for a cost of $2500 and takes 1:15 to research.|
Game unit[edit | edit source]
The Mantis is highly maneuverable and possesses incredible firepower against enemy aircraft. However, its thin armour often means that lone Mantises are vulnerable to aircraft that target them before they can fire back enough to do much damage. Therefore, when used in air defense, they may need to be deployed in groups, or with other units which are AA-capable. Their stealth detection ability gives them some extra advantages in ground battles, where they can double as a scout unit due to their high speed when necessary, though they are not cost-efficient for this role.
Changelog[edit | edit source]
- Kane's Wrath patch 1.01: range increased by 10%
Trivia[edit | edit source]
- Being an entirely mechanical unit, the Mantis has no actual dialogue; it only acknowledges commands with electronic beeps.
- The Mantis emits distressed beeps upon taking significant damage.
- The Mantis' name in the game's code is BlackHandStealthTank, while some of its belonging attributes call it a TankTank. This is due to the development team being unsure how to replace the stealth tank for the Black Hand well into early beta stages.