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Mantis (Kane's Wrath)

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KW gameicon.png
CNCKW Mantis Cameo.png

Mantis

CNCKW Mantis.jpg

CNCKW Mantis Upgrade.jpg

Unit
Affiliation

CNCKW Black Hand Logo.png Black Hand

Role

Anti-aircraft drone

Armament

SAM launcher

Tier

2

Properties
Hit points

1875

Armour type

Light (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$1200

Build time

0:12

Produced by

Nod war factory

Requires

Operations center

Hotkey

F9

Combat
Air attack
  • 375 (Rocket) damage + 150% scalar versus aircraft. Fires 10 per volley
  • 475 (Rocket) damage + 200% scalar versus aircraft. Fires 10 per volley
Cooldown

5.1 seconds, each volley of 10 takes 1 second

Speed

100

Attack range

300

Function
Upgrades

CNCKW Tiberium Core Missiles Cameo.png Tiberium core missiles

The Mantis is a support droid available to the Black Hand in Kane's Wrath.

Background[edit | edit source]

The Mantis was designed specifically for anti-air defense to fill the gap left after the cult rejected optic camouflage technology, including the Stealth tank. It has a large capacity anti-air missile battery (which can be upgraded to Tiberium core missiles) and a set of sophisticated sensors, allowing it to detect any cloaked vehicles or infantry. When massed in sufficient numbers, it is more than capable of destroying even the heaviest of aircraft.

While the Mantis lacks the optic camouflage and the ability to attack ground-based targets of the stealth tank, it is less expensive and requires far less technological knowledge to build.

The Mantis, being a robotic vehicle, is immune to the Scrin's mind control technology, and is deployed by theBlack Hand (despite their loathing of "soulless machines") as an anti-air droid hardcoded for absolute loyalty and utter dedication to its role.

During the Ascension Conflict, a newer model of the Mantis was deployed. This model is human piloted, and can engage both air and ground targets.

Upgrades[edit | edit source]

CNCKW Tiberium Core Missiles Cameo.png Tiberium Core Missiles The power of Tiberium packed into a rocket makes Mantis even more lethal (Ctrl+D). Purchasable at any Tech Lab for a cost of $2500 and takes 1:15 to research.

Game unit[edit | edit source]

The Mantis is highly maneuverable and possesses incredible firepower against enemy aircraft. However, its thin armour often means that lone Mantises are vulnerable to aircraft that target them before they can fire back enough to do much damage. Therefore, when used in air defense, they may need to be deployed in groups, or with other units which are AA-capable. Their stealth detection ability gives them some extra advantages in ground battles, where they can double as a scout unit due to their high speed when necessary, though they are not cost-efficient for this role.

Changelog[edit | edit source]

Trivia[edit | edit source]

  • Being an entirely mechanical unit, the Mantis has no actual dialogue; it only acknowledges commands with electronic beeps.
  • The Mantis emits distressed beeps upon taking significant damage.
  • The Mantis' name in the game's code is BlackHandTankTank. This is due to the development team being unsure how to replace the stealth tank for the Black Hand well into early beta stages.
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