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Mechapede

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KW gameicon.png
CNCKW Mechapede Cameo.png

Mechapede

CNCKW Mechapede.jpg

CNCKW Mechapede Disc.jpg

CNCKW Mechapede Disintegrator.jpg

CNCKW Mechapede Shard.jpg

CNCKW Mechapede Toxin.jpg

Unit
Affiliation

CNCKW Scrin logo.png Scrin
CNCKW Reaper-17 logo.png Reaper-17
CNCKW Traveler-59 Logo.png Traveler-59

Role

Customizable support walker

Armament
  • Tiberium shard launchers
  • Plasma disc launchers
  • Plasma cutters
  • Tiberium weaponry
Tier

3

Properties
Hit points

2400

Armour type

Medium (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$1400 (+100 for each segment)

Build time

0:14

Produced by

Warp sphere
Warp chasm

Requires

Technology assembler

Hotkey

F7

Combat
Ground attack
  • 70 (Cannon), 75% scalar against infantry and structures (main, Disintegrator Segment)
  • 75 (Gun) damage, with a 225% scalar against vehicles and 75% scalar against vehicles (Shard Segment)
  • 112.5 (Grenade) (Toxin Segment)
Air attack

18 (Rocket) with 400% scalar against aircraft (Disc Segment)

Cooldown
  • 0.75 seconds, additional 0.35 seconds every 3 shots (main, Disintegrator Segment)
  • 1.65 seconds (Shard Segment)
  • 2.2 seconds (Disc Segment)
  • (Toxin Segment)
Speed

110

Attack range
  • 150 (main, Toxin Segment, Disintegrator Segment)
  • 325 (Shard Segment, Disc Segment)
Function
Abilities

CNCKW Spawn Shard Segment Cameo.png Spawn Shard Segment
CNCKW Spawn Toxin Segment Cameo.png Spawn Toxin Segment
CNCKW Spawn Disintegrator Segment Cameo.png Spawn Disintegrator Segment
CNCKW Spawn Disc Segment Cameo.png Spawn Disc Segment

The Mechapede is a Scrin walker unit from the Third Tiberium War, determined to be an "advanced customizable biotank" according to GDI InOps.

Background[edit | edit source]

The Mechapede closely resembles a Terran millipede or centipede, though it is exponentially larger. Its speed is faster than even a Seeker, and can fire in any direction. However, it can not move in reverse.

Abilities[edit | edit source]

CNCKW Spawn Shard Segment Cameo.png
Spawn Shard Segment Creates a Shard segment on the Mechapede that fires 3 Tiberium shards per salvo. Spawning a segment costs $100 and takes 1 second. Each segment has 1000 health (Ctrl+A).
CNCKW Spawn Toxin Segment Cameo.png
Spawn Toxin Segment Creates a Toxin segment on the Mechapede. Spawning a segment costs $100 and takes 1 second. Each segment has 1000 health (Ctrl+S).
CNCKW Spawn Disintegrator Segment Cameo.png
Spawn Disintegrator Segment Creates a Disintegrator segment on the Mechapede. Spawning a segment costs $100 and takes 1 second. Each segment has 1000 health (Ctrl+F).
CNCKW Spawn Disc Segment Cameo.png
Spawn Disc Segment Creates a Disc segment on the Mechapede that fires 5 shots. This is the only segment that can target aircraft. Spawning a segment costs $100 and takes 1 second. Each segment has 1000 health (Ctrl+D).

In-game[edit | edit source]

The Mechapede's "head" is the only part constructed at first; it has a weapon similar to the Scrin Disintegrators. Eight additional segments, of four varying types, can be added. Shard segments are powerful against enemy infantry (and unintentionally vehicles), disk segments can strike down enemy aircraft, the Tiberium segment has a similar weapon to the Corrupter and does a lot of damage against infantry who are not protected by ZOCOM Tiberium field suits, and a Disintegrator segment. These segments allow the Mechapede to be a versatile support unit. Like the Corrupter, its Tiberium toxin can not only heal other Scrin, but also heal itself. Multiple Scrin Mechapedes with four Shock Trooper plasma disk segments and four Disintegrator plasma cutter segments (not counting the head) can destroy a fully armed MARV in a matter of minutes. Although its huge population count, the Mechapede is the strongest non-epic Scrin ground unit in the game, the Reaper Tripod aside.

Destruction of the Mechapede body segments will not destroy the unit, as it can then rebuild more segments. The only way to totally destroy the unit is by targeting the head segment. It is impossible to gain infinite segments on the Mechapede.

Changelog[edit | edit source]

  • Kane's Wrath patch 1.01:
    • creating a decoy army of Mechapedes will no longer desync the game.
    • disintegrator segment damage and range halved, corrupter segment range decreased 25%, range of disc segment increased 8%, Shard segment rate of fire improved significantly
  • Kane's Wrath patch 1.02: disintegrator segment range increased from 150 to 175; corrupter segment healing reduced by 66%; ravager segment range increased from 300 to 325

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Mechapedes do not follow rally points when set in a Warp Sphere or Warp Chasm. In fact, they do not even leave the portal when they are finished warping in, unlike other Scrin "vehicles". Instead, they instantly appear in front of said production buildings.
  • In official versions of the game, the Mechapede's sections can change positions while moving.
  • Its pre-release name was the Millipede, as seen in the Worldbuilder.

References[edit | edit source]

  • [1]:Scrin Mechapede appears at 7:47
  • [2]: Official Mechapede page
CNCTW Juggernaut HQ Render.png Mechanized walkers CNCTW Juggernaut HQ Render.png
Sheppard.png Tanks Sheppard.png
CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png