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Militant rocket squad (Tiberium Wars)

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TW gameicon.png KW gameicon.png
Disambig.png
For regular militants, see Militant squad.
CNCTW Militant Rocket Squad Cameo.png

TW Missilemen Symbol.png Militant Rocket Squad

TW Militant rocket squad.jpg

TW Militant rocket squad with Confessor.jpg

Unit
Affiliation

CNC3 Nod Logo.png Nod
CNCKW Black Hand Logo.png Black Hand
CNCKW Marked of Kane logo.png Marked of Kane

Armament

Airburst rocket launchers

Tier

1

Properties
Hit points

300 per squad member

Armour type

Light (25% Cannon, 50% Rocket, 75% Grenade, 150% Gun, 100% Sniper)

Production
Cost

$400

Build time

0:04

Produced by

Hand of Nod

Hotkey

F2

Combat
Squad size

2

Ground attack

250 per squad member (Rocket)

Air attack

250 per squad member (Rocket), 75% damage to aircraft

Cooldown

3 second

Speed

43

Attack range

350

Function
Upgrades

CNCTW Confessor Upgrd Cameo.png Confessor upgrade (Nod only)
KW Black Disciples Cameo.png Black Disciple (BH only)
CNCTW Tiberium Infusion Cameo.png Tiberium infusion

Abilities

CNCTW Nod Call for Transport Cameo.png Call for transport

We got the rockets!
- Militant rocket squad rolling out of the Hand of Nod

The militant rocket squad was Nod's anti-aircraft and anti-vehicle infantry during the Second Nod Reunification War and the Third Tiberium War.

Background[edit | edit source]

Nod militants were recruited by the hundreds of thousands from the desperate populations of Yellow zones[1]. Rocket militants in particular were chosen based on former military or partisan experience. They wield Airburst rocket launchers, capable of destroying aircraft and even armored vehicles[2].

The rocket squads are easily recognizable by their red ponchos emblazoned with Nod's emblem, along with red hoods and white scarfs covering their faces.

Abilities[edit | edit source]

CNCTW Nod Call for Transport Cameo.png
Call for transport If an Air Tower is deployed, Militant rocket squads can call in a Carryall for pickup for a small fee of $200. This ability has a 2 minute cooldown. Unavailable to the Black Hand. (Ctrl+A).

Upgrades[edit | edit source]

CNCTW Confessor Upgrd Cameo.png
Confessor upgrade Adds a confessor to the squad, increasing firepower and adding the automatically used Hallucinogenic grenade ability (Nod only) (Ctrl+A). This upgrade costs $1000 and takes 0:30 to research.
KW Black Disciples Cameo.png
Black Disciple The Black Hand faction gets the Black Disciple upgrade instead, which adds a Black Hand trooper instead of a confessor. This gives the Rocket Squad a short range anti-infantry defense and ability to clear garrisons (Ctrl+A). This upgrade costs $1000 and takes 0:30 to research.
CNCTW Tiberium Infusion Cameo.png
Tiberium infusion Tiberium Infusion adds a 10% health bonus, 25% speed bonus, and immunity to Tiberium to Militant Rocket Squads, and also changes their gun armor to 100%. (Ctrl+S). This upgrade costs $1000 and takes 0:30 to research.

In-game[edit | edit source]

They are marginally effective against other infantry and can easily be killed by rifleman squads, grenadiers, or buzzers. Anti-Infantry specialists such as sniper teams can eliminate entire regiments of them without too much trouble. The best way to use them is in garrisoned buildings or from ambushes. Otherwise, they don't stand much of a chance.

Changelog[edit | edit source]

  • Tiberium Wars patch 1.05:
    • speed increased by 20%
    • hit points increased by 100%
    • range increased by 75%
    • attack power vs. aircraft reduced by 25%.

Quotes[edit | edit source]

When created[edit | edit source]

  • We got the rockets!

When selected[edit | edit source]

  • Rockets right here!
  • Rockets ready!
  • Let's get out there!
  • Who are we firing at next?
  • Keep an eye out!
  • If it moves, kill it!
  • Find a good spot!

When moving[edit | edit source]

  • Over here!
  • Rockets, this way!
  • A better spot!
  • Keep low!
  • Stay clear of 'em!
  • Keep moving!
  • All right!

When garrisoning a structure[edit | edit source]

  • Looks clear!
  • Let's wait in there!
  • Set up in there!

When ordered to attack[edit | edit source]

  • Hit 'em before they hit us!
  • Get in closer!
  • There they are, hurry!
  • Get a good shot!
  • Go get 'em!

When attacking[edit | edit source]

  • Fire!
  • Rockets!
  • Take 'em down!
  • Do it now!
  • Hit 'em!
  • Launch it!

In combat[edit | edit source]

  • Keep give it to 'em!
  • Haha!
  • That's it!
  • Don't let 'em in close!
  • We have 'em!
  • They're not leaving here!
  • Watch your back!

When retreating[edit | edit source]

  • Run!
  • Got to get outta here!

When suppressed[edit | edit source]

  • Incoming!
  • Watch it!
  • Hey!

Gallery[edit | edit source]

Trivia[edit | edit source]

Idle animations[edit | edit source]

  • A rocket militant gets on the ground and examines his launcher.
  • A rocket militant scratches his head.
  • A rocket militant seems to be annoyed and "gets" the attention of the person to his left.

References[edit | edit source]

  1. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Kane's Arsenal, "Militant and Rocket Troopers".
  2. Command & Conquer 3 units profile, Militants
Join the cause of Nod! Brotherhood of Nod Third Tiberium War Arsenal Ascend!