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Militant (Rivals)

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CNCRivals-faux-cover.png
CNCRiv Militant.png
CNCRiv infantry.png Militants

CNCRiv Militant stand.png

CNCRiv Militant idle.png

CNCRiv Militant engage.png

Unit
Affiliation

CNCR Nod logo.png Nod

Role

Basic infantry scout

Armament

AK-74

Protection

Composite body armor

Tier

1

Tech level

1 Common

Properties
Hit points

130 per squad member[1]
650 total

Production
Cost

CNCRiv Tiberium.png 10

Produced by

Hand of Nod

Combat
Squad size

5

Ground attack

38 (110 DPS) vs infantry
15 (44 DPS) vs vehicles
38 (110 DPS) vs structures
15 (44 DPS) vs harvesters

Cooldown

1.72 seconds

Speed

Fast

Attack range

1

Sight range

3

Function
Abilities

Provides vision up to 3 tiles away.
Reveals adjacent stealthed units.

Bring them to their knees!
- Militants attacking.

The militant squad is a common Nod infantry unit in Command & Conquer: Rivals.

Background[edit | edit source]

Nod Militants are the Brotherhood's primary light infantry force. Militants are poorly trained and equipped but fight with fanatical zeal.

Abilities[edit | edit source]

  • Strong against infantry Can target vehicles Cannot target aircraft
  • Provides vision up to 3 tiles away.
  • Reveals adjacent stealthed units.

Game unit[edit | edit source]

Militant Squad is a cheap, fast infantry unit with sight range of 3, which allows them to quickly establish the opponent's game strategy. This makes them suitable for reconnaissance in the early game.

It is cost-effective against all Barracks units except for Sniper Team. Two militant squads can even take down Shockwave Troopers. It's the most effective Hand of Nod counter to the Scarabs.

Being fast and cheap, Militants can be used to establish map control in the early game, but will become less useful in the late game, when population cap is at a premium and more effective anti-infantry units are available to the opponent. That being said, even in late game they can be useful since they can hold the pads behind the main fighting zone and can be used to come back from a disastrous skirmish, when the population cap is not a limiting factor.

Being a large squad, Militants can hold against slow firing, large damage units like Obelisk of Light, since it can only kill one squad member per shot. Militants tend to survive well against anti-armor attacks, allowing them to hold position and block vehicles until appropriate counters arrive.

The ability to see three tiles away allows Militants to explore further than non-scout units, allowing to adjust the battle plans sooner. This is especially true against blind double harvester opening. They can lift the cloaking on the Stealth Tanks, although they can only do little damage to it.

Works well with Laser Squad, since both units together are effective against infantry, vehicles and aircraft. Although Militants are not effective against vehicles, a pair of Laser Squad and Militants will take out War Dogs twice as quickly than Laser Squad alone.

It shares the same stats and abilities as the Riflemen.

Decks[edit | edit source]

Riflemen are found in decks of all sorts, but they are especially useful in[2]:

  • Aggro decks: Riflemen are fast, which allows them to charge pads quickly. The long sight range allows to react faster to the developments on the battlefield.
  • Tech decks: the cheapness of the Riflemen allows to stall the missile cost effectively and not to waste Tiberium on the more expensive units. Until the big guns come out at lest.

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Fighters, arm up!
  • The brotherhood is rising!
  • Militia forward

When selected[edit | edit source]

  • Destroy the GDI
  • We're ready to serve
  • What's needed?
  • Militia here

When moving[edit | edit source]

  • Let's go! Let's go!
  • No stopping!
  • Advancing
  • For Kane!
  • Taking position
  • Brothers, move out!

When ordered to attack favorably[edit | edit source]

  • For the brotherhood!
  • The unbelievers will suffer!
  • Bring them to their knees!
  • Kill the unbelievers!

When ordered to attack unfavorably[edit | edit source]

  • Kill or be killed!
  • We follow you
  • The glorious death

When ordered to attack neutral[edit | edit source]

  • Kill them all!
  • Got it
  • Let's do it!
  • As you wish

When ordered to attack unreachable target[edit | edit source]

  • Impossible
  • Can't do it

When in favorable or neutral engagement[edit | edit source]

  • Nod will prevail!
  • Rip them apart!

When in unfavorable engagement[edit | edit source]

  • Avenge me, brothers!
  • Taking fire!
  • I see a light
  • Save my soul!

Trivia[edit | edit source]

Gallery[edit | edit source]

Behind the scenes[edit | edit source]

In the early game version Militant squad contained 6 members, but it was reduced to 5 before the global launch.

Videos[edit | edit source]

Intel report on riflemen and militia

See also[edit | edit source]

References[edit | edit source]

  1. Unit statistics spreadsheet
  2. tjafaas_31 Unit Spotlight:Militants and Riflemen Reddit, Last accessed 2019-12-27
CNCR Nod logo.png Brotherhood of Nod Rivals Arsenal CNCR Nod logo.png