Welcome to the Command & Conquer Wiki! Log in and join the community.
Militant squad (Tiberium Alliances)
(Redirected from Militants (Tiberium Alliances))
Militants | |
---|---|
Unit | |
Affiliation | |
Role |
Basic anti-infantry |
Production | |
Cost |
1 Crystals |
Requires | |
Combat | |
Attack range |
1.5 m |
Notes | |
Basic infantry, best suited to fight other infantry. |
![]() |
Prepping blueprints for expansion...
Militant squad (Tiberium Alliances) is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.
|
![]() |
This article is about the Tiberium Alliances infantry. For the Tiberium Wars infantry, see Militants. |
Poorly trained, equipped soldiers of the Brotherhood. They make up for these in numbers and strong spirit. Nothing is as fearsome and brave as Nod's frontline grunts. Send them in against other footed forces.
Militants are the basic Nod infantry squad in Tiberium Alliances. They are granted without the need of research, and are specialized as anti-infantry. Equipped with light rifles, they are the basic anti-infantry unit of the Nod army.
Design[edit | edit source]
See also[edit | edit source]
|