Anti-infantry/anti-air defensive structure
60 (120 DPS)
60 (120 DPS)
Cannot be deployed:
30 seconds deployment cooldown.
Background[edit | edit source]
Constructs a turret on the battlefield that is strong against infantry and aircraft. Loses health over time.
Abilities[edit | edit source]
Game unit[edit | edit source]
It is effective against both infantry and aircraft. The turret steadily loses health over time, with a maximum lifespan of 20 seconds.
The quick deployment time means it can be used as an obstacle for the enemy units, especially those ground units that are going for the last moment dash towards the pad. Very useful for controlling the critical spots on certain maps.
Very situational use is to bait burst units, like Stealth tank, to fire it's load, since the opposing commander won't be able to react and move the unit away in time.
It can be countered by directly attacking it, since doesn't have very much health. It can't be built on a tile that is occupied by an enemy unit, so put a unit on the critical tile, if it's feasible.
Changelog[edit | edit source]
- Balance update 2018-08-06: Turret lifetime reduced to 20 seconds (was 30)
- Patch 1.3.1 2019-02-06: Stealth detection removed
- Balance update 2019-03-13: Turret Vision reduced to 1 (was 2).
- Balance update 2019-05-01: Health reduced to 2400 (was 3000)
Videos[edit | edit source]
References[edit | edit source]