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Minigunner (Tiberian Dawn)

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TD Gameicon.png C&C Covert Ops Cover.gif
TD Minigunner Icons.png
Minigunner

TD GDI Minigunner.gif

TD Nod Minigunner.gif

Unit
Affiliation

CNC1 GDI Emblem.png GDI
CNC1 Nod Emblem.png Nod

Role

Basic infantry

Armament

GAU-3 Eliminator/M-16 (GDI)
M-16 (Nod)
Calico M951 SMG(cameo)

Tier

1

Tech level

1

Properties
Hit points

50

Production
Cost

$100

Build time

0:07

Produced by

Barracks (GDI)
Hand of Nod (Nod)

Combat
Ground attack

15 (SA)

Cooldown

20

Speed

8

Attack range

2

Sight range

1

Minigunner is the basic GDI and Nod infantry unit in Tiberian Dawn.

Background[edit | edit source]

The minigunner is the backbone of infantry units of both the Brotherhood and the Initiative, equipped with modern battle-dress uniforms and body armor (usually a variation of the U.S. PASGT system). For ease of recognition, GDI soldiers are issued equipment with the distinctive Six-Color Desert Pattern, while Nod opts for a monochromatic version of the M81 U.S. Woodland camouflage pattern. Weapons issued to minigunners vary and include the GAU-3 Eliminator chainguns (identical in performance to regular 5.56 mm assault rifles), M16 rifles,[1] and the Cobretti AR-70 Raptor automatic rifle.[2]

At least in GDI's case, the magnitude of the conflict and the attrition suffered in constant clashes with Nod forced the Intiative to drastically reduce training duration: Basic training originally lasted three months before being reduced to just four weeks by the end of the First Tiberium War.[3] Likewise, the quality of equipment issued to soldiers varied as well.[4]

Characteristics[edit | edit source]

Trained at Hand of Nod and barracks, minigunners are inexpensive and expendable. They are cheap recon units that can be expended exploring the map and locating the enemy or intercepting enemy rocket soldiers and light vehicles. In larger numbers, they are an effective meat shield against light vehicles and anti-tank defenses, such as turrets or Obelisks of Light; they can overwhelm it in numbers due to the Obelisk's low fire rate and no splash damage.

Splash damage is a weakness in general. Nod minigunners are particularly vulnerable to Grenadiers, guard towers, and MLRS, while GDI soldiers need to watch out for Nod's flamethrower infantry, flame tanks and artillery.

Both should be wary of any heavy vehicles, as their relatively short range allows tanks to simply run over them. Their life expectancy can be extended by liberal use of scattering (X key).

Gallery[edit | edit source]

Videos[edit | edit source]

Citations[edit | edit source]

  1. Tiberian Dawn official manual
  2. Command & Conquer: Renegade minigunner equipment.
  3. Command & Conquer: Renegade, IDS_M00GGDI_GCON0030A3GSEN (By the time I was done with basic training, I had a full three months. Today, these soldiers learn the hard way.), IDS_M00GGDI_GCON0029R3GORS (I remember a time when they had eight full weeks of training before any field work), IDS_M00GGDI_GCON0030A1GSMG (Now they get a couple days of underwear folding, and they ship 'em out to die.), IDS_M00GGDI_GCON0030A2GSRS (Yes, the four week training course is just not enough.)
  4. Stylistic differences between Tiberian Dawn and Renegade.


See also[edit | edit source]


Join the Global defense Initiative Global Defense Initiative First Tiberium War Arsenal We save lives!
Join the cause of Nod! Brotherhood of Nod First Tiberium War Arsenal Ascend!