Minigunner (Tiberian Dawn)

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TD Gameicon.png C&C Covert Ops Cover.gif
TD Minigunner Icons.png TDR Minigunner Cameo.png

TDR GDI Minigunner Ingame.jpg

TD GDI Minigunner Ingame.png

TDR Nod Minigunner Ingame.jpg

TD Nod Minigunner Ingame.png

Internal name



CNCR GDILogo.png Global Defense Initiative
CNCR NodLogo.png Brotherhood of Nod


Basic infantry


GAU-3 Eliminator/M16 (GDI)
M16 rifle (Nod)
Calico M951 SMG (cameo)



Tech level


Hit points




Build time



Barracks (GDI)
Hand of Nod (Nod)

Ground attack

15 (SA)





Minigunner is the basic GDI and Nod infantry unit in Tiberian Dawn.

Background[edit | edit source]

The minigunner is the backbone of infantry units of both the Brotherhood and the Initiative, equipped with modern battle-dress uniforms and body armor (usually a variation of the U.S. PASGT system). For ease of recognition, GDI soldiers are issued equipment with the distinctive Six-Color Desert Pattern, while Nod opts for a monochromatic version of the M81 U.S. Woodland camouflage pattern. Weapons issued to minigunners vary and include the GAU-3 Eliminator chainguns (identical in performance to regular 5.56 mm assault rifles), M16 rifles,[1] and the Cobretti AR-70 Raptor automatic rifle.[2]

At least in GDI's case, the magnitude of the conflict and the attrition suffered in constant clashes with Nod forced the Intiative to drastically reduce training duration: Basic training originally lasted three months before being reduced to just four weeks by the end of the First Tiberium War.[3] Likewise, the quality of equipment issued to soldiers varied as well.[4]

Game unit[edit | edit source]

Trained at Hand of Nod and barracks, minigunners are inexpensive and expendable. They are cheap recon units that can be expended exploring the map and locating the enemy or intercepting enemy rocket soldiers and light vehicles. In larger numbers, they are an effective meat shield against light vehicles and anti-tank defenses, such as turrets or Obelisks of Light; they can overwhelm it in numbers due to the Obelisk's low fire rate and no splash damage.

Splash damage is a weakness in general. Nod minigunners are particularly vulnerable to Grenadiers, guard towers, and MLRS, while GDI soldiers need to watch out for Nod's flamethrower infantry, flame tanks and artillery.

Both should be wary of any heavy vehicles, as their relatively short range allows tanks to simply run over them. Their life expectancy can be extended by liberal use of scattering (X key).

Gallery[edit | edit source]

Videos[edit | edit source]

Minigunner engagement in a desert
Minigunner engagement in a forest

See also[edit | edit source]

References[edit | edit source]

  1. Tiberian Dawn official manual
  2. Command & Conquer: Renegade minigunner equipment.
  3. Command & Conquer: Renegade, IDS_M00GGDI_GCON0030A3GSEN (By the time I was done with basic training, I had a full three months. Today, these soldiers learn the hard way.), IDS_M00GGDI_GCON0029R3GORS (I remember a time when they had eight full weeks of training before any field work), IDS_M00GGDI_GCON0030A1GSMG (Now they get a couple days of underwear folding, and they ship 'em out to die.), IDS_M00GGDI_GCON0030A2GSRS (Yes, the four week training course is just not enough.)
  4. Stylistic differences between Tiberian Dawn and Renegade.
CNCR GDILogo.png Global Defense Initiative First Tiberium War Arsenal CNCR GDILogo.png
CNCR NodLogo.png Brotherhood of Nod First Tiberium War Arsenal CNCR NodLogo.png
Sole Survivor Cover.jpg Command & Conquer: Sole Survivor Arsenal Sole Survivor Cover.jpg