Missile Squad (Rivals)
![]() Missile Squad | |
---|---|
Unit | |
Affiliation | |
Role |
Anti-armour/anti-air infantry |
Armament |
FGM-90 missile launcher |
Tier |
1 |
Tech level |
1, rare |
Properties | |
Hit points |
220 per squad member[1] |
Production | |
Cost |
20 |
Produced by | |
Combat | |
Squad size |
4 |
Ground attack |
35 against infantry |
Cooldown |
0.25 seconds (initial) |
Speed |
Average |
Attack range |
1 |
Sight range |
2 |
Function | |
Abilities |
Reveals adjacent stealthed units. |
“ | That will blow up nicely - Missile squad when attacking. |
” |
The Missile Squad is a common GDI infantry squad unit in Command & Conquer: Rivals.
Contents
Background[edit | edit source]
The missile squad is GDI's primary anti-vehicle infantry unit. Equipped with FGM-90 shoulder mounted missile launchers, they are effective against both vehicles and aircraft alike.
Abilities[edit | edit source]
- Strong against vehicles and aircraft.
- Reveals adjacent stealthed units.
Personality[edit | edit source]
Quietly enjoys blowing things up. When idle, stretch out.
Game unit[edit | edit source]
Cheap and versatile, missile squad is effective against most early aircraft and armoured vehicles. Even against dedicated early anti-infantry armor can be effective when two missile squads are attacking.
Especially suited to counter early game rushes against harvester by Attack Bikes and Laser Drones and can stop tanks in their tracks.
Works well together with anti-infantry unit which has shooting range 2, like MG Squad or Sniper Team.
Most useful in the early game where cont efficiency is most valuable, it can deal with any War Factory or Air Tower unit cost-efficiently, but when population cap becomes the limiting factor, their effectiveness is diminished.
Can be useful in the mid-game against heavy tank use, but will not hold well against late game vehicles and aircraft.
It shares the same stats and abilities as the Laser Squad.
Quotes[edit | edit source]
When created[edit | edit source]
- Missile squad here, sir
- Ready for action
When selected[edit | edit source]
- Missile squad, standing by
- Awaiting order
- Missiles, ready to launch
- Missile squad reporting
When moving[edit | edit source]
- Forward, march!
- You got it
- Missiles, on the move
- Let's go
- Moving, out
When ordered to attack favorably[edit | edit source]
- Missile closing in
- That will blow up nicely
- Let's get them!
- Lock and load
- Missile closing in
When ordered to attack unfavorably[edit | edit source]
- I need backup, sir!
- Gonna take a beating
- Inprop, sir
When ordered to attack neutral[edit | edit source]
- Missile squad locking in
- Trying to get the lock, sir
- Affirmative
- Acknowledged
When ordered to attack unreachable target[edit | edit source]
- Ineffective
- No can do
When in unfavorable engagement[edit | edit source]
- Missile squad requesting backup
- We're under fire
- We need covering fire!
- Not gonna make it!
When in favorable or neutral engagement[edit | edit source]
- Keep fighting!
- Missile away
- Give them hell
Videos[edit | edit source]
Gallery[edit | edit source]
See also[edit | edit source]
- Laser squad - Nod anti-armour infantry
References[edit | edit source]
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