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Missile defender

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Gen Gameicon.png ZH Gameicon.png
Gen1 Missile Defender Icons.png
Missile Defender

Generals Missile Defender.jpg

Gen1 Missile Defender.jpg

Unit
Affiliation

USA

Role

Anti-vehicle/aircraft

Armament

MK 153 SMAW

Tier

1

Properties
Hit points

100

Armour type
  • Human Armor
  • Chem Suit Human Armor with Chemical Suits
Production
Cost

$300

Build time

0:05

Produced by

USA Barracks

Hotkey

M

Combat
Ground attack

40 (Infantry Missile or Armor Piercing with Laser Beam)

Cooldown
  • 1000
  • 500 (Laser Beam)
Speed

20 (10 if badly wounded)

Attack range
  • 175
  • 300 (Laser Beam)
Sight range

150-300

Function
Upgrades
ZH Chemical Suits Icons.png
Chemical Suits
Gen1 Advanced Training Icons.png
Advanced Training
Abilities
Gen1 Laser Lock Icons.png
Laser Guided Missiles
Notes
  • Strong vs vehicles, aircraft, structures
  • Weak vs infantry, antipersonnel defenses
Got my missile launcher right here!
- Missile Defender reporting for duty

Missile Defenders were the somewhat euphemistically titled anti-vehicle infantry of the USA.

Background[edit | edit source]

Lets pop some tanks!
- Missile Defender

Missile Defenders had a single principle advantage over their counterparts in other factions; their technologically advanced missile launcher. Missile Defenders could activate a laser sight, greatly increasing their rate of fire. When garrisoned in civilian buildings and Fire Bases, Missile Defenders could provide a solid defense against enemy attacks by land or air. When loaded into Humvee, Missile Defenders could be used effectively on the offensive (this tactic was often used by US generals early in a conflict).

Abilities[edit | edit source]

Laser guidance ready!
- Missile Defender preparing Laser Missile Attack
Gen1 Laser Lock Icons.png
Laser Missile Attack Activates a laser guidance lock-on system that tracks targets more effectively and increases fire rate, thereby increasing the overall DPS output.

Note: A three-second delay between activation and firing leaves the unit vulnerable to counterattack and other retaliatory actions. Upon target destruction or moving the unit, the lock-on will be broken.


Upgrades[edit | edit source]

Want to see a fireball?
- Missile Defender on the attack
Name Description Details
ZH Chemical Suits Icons.png
Chemical Suits
Missile defender moving through toxin and radiation contaminated terrain via Anthrax or radiation will take damage much, much slower. Researched at: Strategy Center (Zero Hour)

Cost: $1000.

Gen1 Advanced Training Icons.png
Advanced Training
Allowed Missile defender, along with all other USA units gain veteran status twice as fast. Researched at: Strategy Center

Cost: $1500.

In-Game[edit | edit source]

Just like the Fourth of July!
- Missile Defender attacking a target

The Missile Defender is the primary anti-armor/air infantry unit for all USA Generals and available for the same training time and price of the GLA's RPG Trooper and the Chinese Tank Hunter. Their laser rangefinder ability makes them extremely dangerous to armor columns because of the high rate of fire and accuracy. Even alone, an Elite Missile Defender can knock out two Scorpions or one Overlord with relative ease before being destroyed or run over.

Used en masse, Missile Defenders can reduce vehicles to scrap metal and bases to rubble in very short order. Their laser lock-on ability renders them practically invulnerable to vehicles not meant to deal with infantry; and though this ability doesn't work on structures, even anti-infantry defenses are at risk. To bases that rely heavily on power or mass production of units, Missile Defenders are lethal. Power-hungry bases and mass production centers can be rendered useless by the loss of their power supply and facilities; small outposts and forward operating bases will fare better if their power supply or production facilities are damaged or destroyed.

They're particularly lethal to aircraft. While a single Missile Defender usually isn't a problem for even a light helicopter in a one-on-one engagement, a group of five or more presents a major threat. Their missiles continue tracking long after they've been fired and the target has left the area, in some cases destroying the aircraft on landing and causing minor damage to the assigned airfield. Players with a preference for using aircraft should exercise extreme caution when facing garrisoned Missile Defenders; helicopters are especially vulnerable due to their relatively slow initial movement speed and clumsy maneuverability.

Strategy[edit | edit source]

Precise and powerful.
- Missile Defender engaging the Laser Missile Attack

While garrisoned inside a structure or Humvee, the Missile Defender gains range and armor bonuses; the former provides protection and a range boost while the latter works as a raider against armored columns and structures. Laser-guided missiles are recommended in bringing down aircraft. The increased fire rate is invaluable in dealing with heavy armor such as Overlord tanks. The laser-guided missiles ability also slightly increased the Missile Defender's attack range, which can be used to take out deadly anti-infantry vehicles such as Quad Cannons from afar before they have a chance to fire. In large numbers, Missile Defenders can clear a base out in a short amount of time.

An interesting tactic to use is a rather expensive and difficult one to pull off, but can reduce even a large base to rubble in very short order. Banking on the Defender's abilities against structures and the Chinook's ability to fly and drop cargo, build three Chinooks and fill one with Defenders and two with Rangers, then fly them to the rear of an enemy base or the center if you're itching for a particularly brutal battle. Drop all the infantry at once, order the Chinooks to bug out and then use the Defenders to pummel armor and buildings and the Rangers to ward off infantry.

Counters[edit | edit source]

We need support!
- Missile Defender under fire

Although Missile Defenders excelled in anti-tank and anti-air warfare, anti-personnel infantry would prove to outmatch them, with the latter easily gunning down even massed Missile Defenders without too much trouble.

Selected Quotes[edit | edit source]

Got my missile launcher right here!
- When emerging from Barracks
I'll fire at anything.
- When selected
Yeah?
- When selected
Let's pop some tanks!
- When selected
I wanna blow something up.
- When selected
Let me launch one, huh?
- When selected
Let's blow some nuts!
- When selected
Moving.
- When moving
Heading over.
- When moving
You bet!
- When moving
On the trail.
- When moving
Here comes trouble.
- When moving
Sure thing!
- When moving
Firing!
- When ordered to attack
This will be a hit.
- When ordered to attack
Letting her go!
- When ordered to attack
Just like the Fourth of July!
- When ordered to attack
This will be fun.
- When ordered to attack
Want to see a fireball?
- When ordered to attack
This will leave a mark.
- When ordered to attack
Yeah-eah!
- When ordered to attack
I'm hit!
- Under fire
We need support!
- Under fire
I need a medic!
- Under fire
Let's go in that building.
- When ordered to garrison building
We can fire through the window!
- When ordered to garrison building
Take cover in there.
- When ordered to garrison building
It'll be a nice view!
- When ordered to garrison building
Enabling laser sights.
- When ordered to use Laser Missile Attack
Laser guidance ready!
- When ordered to use Laser Missile Attack
Laser systems online!
- When ordered to use Laser Missile Attack
Precise and powerful.
- When ordered to attack
I'll get a bead on him.
- When ordered to attack
Drawing a bullseye on him!
- When ordered to attack
My personal shooting range!
- When ordered to attack
I give up!
- When surrender
Here, take my toys.
- When surrender
Okay, you got me.
- When surrender

Trivia[edit | edit source]

Laser systems online!
- Missile Defender
  • General Townes originally has his own variant of the Missile Defender called the Laser Defender, which was armed with a SLAW (Shoulder-mounted Laser Assault Weapon). The voice set can still be accessed through Zero Hour's sound archives.
  • When a Missile Defender uses the Laser Locking ability, the rockets are treated and look like tank shells.
  • Missile Defender uniforms differ in Generals and Zero Hour; in Generals, they wear the solid blue uniforms of the Rangers, but seem to be wearing the M81 Camouflage uniform in Zero Hour.
  • The Missile Defender's cameo depicts him equipped with a FIM-92 Stinger missile launcher, which is odd as the Stinger is designed for anti-air warfare. In-game, however, the launcher wielded by Missile Defenders resemble the MK 153 SMAW (Shoulder-launched Multipurpose Assault Weapon) rocket launcher.
  • The Missile Defender is voiced by well-known voice actor Steven Blum, who also voices the Avenger and General Fai. Among Blum's best non-C&C roles is TOM from Toonami.

See Also[edit | edit source]

Internal[edit | edit source]

External[edit | edit source]

Generals USA icon.png United States of America First GLA War Arsenal Generals USA icon.png