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Missile squad (Rivals)

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CNCRiv Missile Squad.png
CNCRiv infantry.png Missile Squad

CNCRiv Missiles stand.png

CNCRiv Missiles engage.png


CNCR GDI logo.png GDI


Anti-armour/anti-air infantry


FGM-90 missile launcher



Tech level

1 Rare

Hit points

220 per squad memeber[1]
880 total


CNCRiv Tiberium.png 20

Produced by


Squad size


Ground attack

35 (28 DPS) vs infantry
250 (200 DPS) vs vehicles
250 (200 DPS) vs structures
250 (200 DPS) vs harvesters

Air attack

250 (200 DPS) vs aircraft


0.25 seconds (initial)
5 seconds



Attack range


Sight range



Reveals adjacent stealthed units.

That will blow up nicely
- Missile squad when attacking.

The Missile Squad is a common GDI infantry squad unit in Command & Conquer: Rivals.

Background[edit | edit source]

The missile squad is GDI's primary anti-vehicle infantry unit. Equipped with FGM-90 shoulder mounted missile launchers, they are effective against both vehicles and aircraft alike.

Abilities[edit | edit source]

Game unit[edit | edit source]

Cheap and versatile, Missile Squad is effective against most early aircraft and armored vehicles. Two Missile Squads are effective even against early anti-infantry armor like Buggies and Venoms. Especially suited to counter early game rushes against harvesters by Attack Bikes and Laser Drone and can stop tanks in their tracks.

Missile Squad can also play a scouting role and would do more damage if the opponent starts with War Factory units or double Harvester.

Their ability to reveal stealthed units is invaluable when dealing with Stealth Tanks and Shades — Missile Squad can reveal them, survive their attacks, and deal significant damage.

Works well together with anti-infantry units which have shooting range 2, like MG Squad or Sniper Team, where Missile Squads provide blocking and decent protection form mechanized units. In the early game they are often paired with Riflemen.

Most useful in the early game, when cost efficiency is most valuable. It can deal with most War Factory or Air Tower units, but when population cap becomes the limiting factor, their effectiveness is diminished.

In the mid-game it's useful against heavy tank use, but will not hold well against late game vehicles and aircraft.

It shares the same stats and abilities as the Laser Squad.

Decks[edit | edit source]

Missile Squad is a staple unit and will find a place in almost any GDI deck worth its salt.

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Missile squad here, sir
  • Ready for action

When selected[edit | edit source]

  • Missile squad, standing by
  • Awaiting order
  • Missiles, ready to launch
  • Missile squad reporting

When moving[edit | edit source]

  • Forward, march!
  • You got it
  • Missiles, on the move
  • Let's go
  • Moving, out

When ordered to attack favorably[edit | edit source]

  • Missile closing in
  • That will blow up nicely
  • Let's get them!
  • Lock and load
  • Missile closing in

When ordered to attack unfavorably[edit | edit source]

  • I need backup, sir!
  • Gonna take a beating
  • Seems rough, sir

When ordered to attack neutral[edit | edit source]

  • Missile squad locking in
  • Trying to get the lock, sir
  • Affirmative
  • Acknowledged

When ordered to attack unreachable target[edit | edit source]

  • Ineffective
  • No can do

When in favorable or neutral engagement[edit | edit source]

  • Keep fighting!
  • Missile away
  • Give them hell

When in unfavorable engagement[edit | edit source]

  • Missile squad requesting backup
  • We're under fire
  • We need covering fire!
  • Not gonna make it!

Trivia[edit | edit source]

  • Missile Squad seem to be modeled after the Missile Squad in Tiberium Wars.
  • When idle, stretch out.
  • Quietly enjoys blowing things up. Male.

Gallery[edit | edit source]

Videos[edit | edit source]

Intel report on Missile Squad and Laser Squad


See also[edit | edit source]

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png