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Missile Squad (Rivals)

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CNCRivals-faux-cover.png
Missile Squad
CNCRiv Missile Squad.png

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Unit
Affiliation

CNCR GDI logo.png GDI

Role

Anti-armour/anti-air infantry

Armament

FGM-90 missile launcher

Tier

1

Tech level

1, rare

Properties
Hit points

220 per squad member[1]

Production
Cost

20

Produced by

Barracks

Combat
Squad size

4

Ground attack

35 against infantry
250 against vehicles, aircraft, harvesters and structures

Cooldown

0.25 seconds (initial)
5 seconds

Speed

Average

Attack range

1

Sight range

2

Function
Abilities

Reveals adjacent stealthed units.

That will blow up nicely
- Missile squad when attacking.

The Missile Squad is a common GDI infantry squad unit in Command & Conquer: Rivals.

Background[edit | edit source]

The missile squad is GDI's primary anti-vehicle infantry unit. Equipped with FGM-90 shoulder mounted missile launchers, they are effective against both vehicles and aircraft alike.

Abilities[edit | edit source]

  • Strong against vehicles and aircraft.
  • Reveals adjacent stealthed units.

Personality[edit | edit source]

Quietly enjoys blowing things up. When idle, stretch out.

Game unit[edit | edit source]

Cheap and versatile, missile squad is effective against most early aircraft and armoured vehicles. Even against dedicated early anti-infantry armor can be effective when two missile squads are attacking.

Especially suited to counter early game rushes against harvester by Attack Bikes and Laser Drones and can stop tanks in their tracks.

Works well together with anti-infantry unit which has shooting range 2, like MG Squad or Sniper Team.

Most useful in the early game where cont efficiency is most valuable, it can deal with any War Factory or Air Tower unit cost-efficiently, but when population cap becomes the limiting factor, their effectiveness is diminished.

Can be useful in the mid-game against heavy tank use, but will not hold well against late game vehicles and aircraft.

It shares the same stats and abilities as the Laser Squad.

Quotes[edit | edit source]

When created[edit | edit source]

  • Missile squad here, sir
  • Ready for action

When selected[edit | edit source]

  • Missile squad, standing by
  • Awaiting order
  • Missiles, ready to launch
  • Missile squad reporting

When moving[edit | edit source]

  • Forward, march!
  • You got it
  • Missiles, on the move
  • Let's go
  • Moving, out

When ordered to attack favorably[edit | edit source]

  • Missile closing in
  • That will blow up nicely
  • Let's get them!
  • Lock and load
  • Missile closing in

When ordered to attack unfavorably[edit | edit source]

  • I need backup, sir!
  • Gonna take a beating
  • Inprop, sir

When ordered to attack neutral[edit | edit source]

  • Missile squad locking in
  • Trying to get the lock, sir
  • Affirmative
  • Acknowledged

When ordered to attack unreachable target[edit | edit source]

  • Ineffective
  • No can do

When in unfavorable engagement[edit | edit source]

  • Missile squad requesting backup
  • We're under fire
  • We need covering fire!
  • Not gonna make it!

When in favorable or neutral engagement[edit | edit source]

  • Keep fighting!
  • Missile away
  • Give them hell

Videos[edit | edit source]

Intel report on missile squad and laser squad

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png