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Mobile war factory

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FS Gameicon.png
FS Mobile War Factory Icons.gif

Mobile War Factory

MWF.png

MWF (Dep).png

Unit
Affiliation

TS GDI logo.png Global Defense Initiative
CABAL TS.pngCABAL

Role

Mobile war factory

Tier

3

Tech level

10

Properties
Hit points

800

Armour type

Heavy

Production
Cost

$1800

Produced by

GDI war factory

Requires

Upgrade center

Combat
Speed

3 (mobile only)

Sight range

6 (mobile)
4 (deployed)

Notes
  • Only one can be built at a time
  • Cannot be repaired manually when deployed
FS Fist of Nod Icons.gif

Fist of Nod

Fist of NOD.png

FS Fist of Nod deployed.png

Unit
Affiliation

TS Nod logo transparent.png Brotherhood of Nod
CABAL TS.pngCABAL

Role

Mobile war factory

Tier

3

Tech level

10

Properties
Hit points

800

Armour type

Heavy

Production
Cost

$1800

Produced by

Nod war factory

Requires

Temple of Nod

Combat
Speed

3 (mobile only)

Sight range

6 (mobile)
4 (deployed)

Notes
  • Only one can be built at a time
  • Cannot be repaired manually when deployed

The mobile war factory and the Fist of Nod were special units during the Firestorm Crisis that enable GDI and Nod commanders, respectively, to produce units close to the battlefield or wherever they needed them.

Background[edit | edit source]

The unit was about as heavy as a mobile construction vehicle so it could only move very slowly around the battlefield and was unarmed, hence it required escorts. However, it was heavily armoured, and able to withstand light attacks. GDI could use Orca Carryalls to transport these units about the battlefield, ensuring a steady supply of replacement units as and where they needed to enable GDI to more effectively project firepower when needed on short notice.

When deployed, it was a fully functional war factory capable of producing all units in GDI and Nod arsenals, respectively.

Mobile war factories were defenseless on their own. However, their units could station around the war factory to provide all-round defense. The longer they were allowed to operate, the more units were produced, and the more difficult it would be to destroy the mobile war factory. Furthermore, mobile war factories deployed to support base war factories added a further challenge to enemy forces.

Following the Firestorm Crisis, these units were decommissioned.

Game unit[edit | edit source]

The mobile war factory cannot be repaired like a conventional building even when deployed. It requires a service depot or a Mobile repair vehicle to perform repairs, the latter of which can repair it when deployed. When deployed it may be captured by an engineer. Build options are identical to the regular war factory and respects the tech tree.

Mobile war factories were useful on large maps, as they reduced the time units required to traverse the map.

Trivia[edit | edit source]

  • Strangely, when selected, deployed Fists of Nod respond as though they were still in vehicle mode. This does not occur when selecting a deployed GDI mobile war factory.

Gallery[edit | edit source]

TS GDI logo.png Global Defense Initiative Second Tiberium War Arsenal TS GDI logo.png
Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
Cabal 2.jpg CABAL Firestorm Conflict Arsenal Cabal 2.jpg