Naval yard (Red Alert 1)

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RA1 Gameicon.png CS Gameicon.png AF Gameicon.png
Disambig.png
For other uses, see Naval yard.
RA DOS NavalYard icon.png RA1 Naval Yard Icons.gif RAR Naval Yard Cameo.png

Naval Yard

autosize
Unit
Internal name

SYRD

Affiliation

RAR Allies Logo.png Allied Forces

Role

Ship production and maintenance

Tier

1

Tech level

2

Properties
Hit points

1000

Armour type

Light

Production
Cost

$650

Produced by

Construction yard

Requires

Power plant

Combat
Sight range

4

Function
Power

-30

Produces

The Naval yard is a structure built on pillars embedded in the seabed that combines the facilities of shipyards, dry docks and naval commands. Built exclusively by the Allies, these large platforms were capable of building, repairing and maintaining vast fleets of naval vessels, ranging from small gunboats through destroyers to even the mighty cruisers.

The design was very simplistic, allowing for quick setting up of a fully operational naval base unlike its counterpart, the submarine pen. After the war, while focus shifted to larger, stationary shipyards, such easily set up naval yards continued to be in use.

It was replace by a new Naval shipyard during Third World War.

Units produced[edit | edit source]

Icon Unit Requirements Ability
RAR Transport Cameo.png Transport none

Transports 5 ground units

RAR Gunboat Cameo.png Gunboat none

Detects submarines

RAR Destroyer Cameo.png Destroyer none
  • Can engage ground and air targets
  • Detects submarines
RAR Cruiser Cameo.png Cruiser Tech center

none

Gallery[edit | edit source]

Videos[edit | edit source]

Removed cutscene of a cruiser built in a naval yard (found in beta build 0.09c)

See also[edit | edit source]

RAR Allies Logo.png Allied Second World War Arsenal RAR Allies Logo.png