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Navy SEAL (Red Alert 2)

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RA2 Gameicon.png YR Gameicon.png
RA2 Navy SEAL Icons.png RA2 Navy SEAL Veteran Icons.png

SEAL
(Sea, Air and Land)

RA2 Navy SEAL Temperate Camo.png

RA2 Navy SEAL Snow Camo.png

Unit
Affiliation

RA2Alliedlogo.png Allied Forces

Role

Special forces

Armament

H&K MP5
C-4 Charges

Tier

2

Tech level

9

Properties
Hit points

125

Armour type

Flak

Amphibious

Yes

Production
Cost

$1000

Build time

0:40

Produced by

Allied barracks

Requires

Airforce Command Headquarters

Combat
Ground attack
  • 125 (vs. infantry) (HollowPoint)
  • 2500 (vs. building and boat) (Mechanical)
  • 125 (vs. infantry)(IFV) (HollowPoint3)
Cooldown
  • 10 (vs. infantry)
  • 100 (vs. building and boat)
  • 10 (vs. infantry) (20 in RA2) (IFV)
Land speed

5

Sea speed

5

Attack range
  • 6 (vs. infantry)
  • 1,5 (vs. building and boat)
  • 7 (vs. infantry) (IFV)
Sight range

8

Function
Abilities

Instantly kills infantry, buildings and ships

Elite upgrade

Increased strength, firepower, rate of fire, self-healing

Notes

Campaign-only (RA2)

The Navy SEAL is an Allied specialized anti-infantry/anti-structure infantry unit in Command & Conquer: Red Alert 2 and Yuri's Revenge.

In Red Alert 2, they are a campaign-only unit. They were introduced in skirmish and multiplayer in Yuri's Revenge, after Tanya began to differ from them in statistics and abilities.

Overview[edit | edit source]

Navy SEALs are able to kill any infantry with one burst of their submachine gun. If they can reach a building, their C4 charge will instantly destroy it. They are also competent swimmers, making their C4 charges a threat to ships as well.

They are helpless against vehicles and aircraft, however. They cannot get close to base defenses quickly enough to plant C4 charges before being killed, unless distracted by other units. Other powerful infantry units such as commandos, snipers, desolators, and all mind-control-capable units outrange them. In the water, the SEAL is especially vulnerable to submerged units, as he cannot plant C4 on them unless they surface.

For increased protection and mobility, a SEAL can be deployed inside an IFV. This will increase their speed greatly, as well as give protection against anti-infantry units. However, this also means that the SEAL cannot enter the water or perform demolition jobs until he exits the IFV. A SEAL IFV can destroy a terror drone with a single machine gun burst.

Changelog[edit | edit source]

  • Red Alert 2 patch 1.004: Tanya's/Navy SEAL C-4 charges can now be planted on all bridges.
  • Red Alert 2 patch 1.005: no other infantry units other than those with explosives can blow up buildings when joining to a SEAL command waypoint.
  • Yuri's Revenge (release version 1.000): can now be trained in skirmishes and multiplayer.
  • Yuri's Revenge patch 1.001: Navy SEALs are now accompanied with an audio announcement when emerging from the barracks.

Quotes[edit | edit source]

When created[edit | edit source]

  • SEAL ready!

When selected[edit | edit source]

  • SEAL ready!
  • I'm your man!
  • A li'l C-4 knockin' at your door. (unused, given to the chrono commando)
  • Who's your daddy?
  • Let's get it on!

When moving[edit | edit source]

  • Hoo-rah!
  • Cover me.
  • How 'bout a swim?

When ordered to attack[edit | edit source]

  • Enemy in my sights!
  • I got him!
  • This is too easy!

When ordered to plant C-4 charges[edit | edit source]

  • Goin' down!
  • Special delivery!

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The SEAL is voiced by Stefan Marks, who also voiced the Soviet civilian and the Grizzly battle tank.
  • Notably, they are the only infantry to have two different SHPs, depending on the location SEALs are needed. Their non-arctic uniform is desert camouflage, while temperate/jungle camouflage is used by the chrono commando in all theaters.
  • The old official Red Alert 2 website mistakenly stated that a prerequisite for training Navy SEALs is the Allied naval shipyard instead of the Airforce Command Headquarters.
  • The "Let's get it on!" line was originally intended for planting C-4s. The "A li'l C-4 knockin' at your door" line is only used by the chrono commando when exiting the barracks.
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