No Traitors Tomorrow
|The following is based on the Soviet campaign of Red Alert 3 and contradicts canon sources.|
Background[edit | edit source]
|“||My grandfather was a Cossack… and we Cossacks are not so easy to kill!
- Premier Cherdenko about his grandfather to the Commander
With the arrival of the unnamed Soviet Commander to the front, the war against both the Allies and the upstart Empire had been going well. Thanks to the Commander's audacious tactics, the Imperial threat had thus far been stalled, while the Allied defense of Europe was swiftly collapsing. These victories did little to endear him to the veteran General Krukov, who was becoming increasingly jealous of his subordinate's successes and resentful at what he saw as Premier Cherdenko's favoritism towards the new Commander. Meanwhile, the Premier had barely just survived an attempt on his life, and promised to root out the traitor responsible.
All this came to head when the Soviets' best logistical officer, Comrade Dasha, reported that the faltering Allied war machine had essentially abandoned all of continental Europe and had pulled their remaining forces towards the Von Esling Airbase in Iceland. From this fortified position, the Allies hoped to halt the Soviet offensive and maintain a clear supply channel to the United States, as well as a staging area for Allied bomber attacks deep into Soviet territory.
In the worst case scenario, the Allies hoped to use the base as a rally point, where they could quickly evacuate their forces to Allied holdings in North America. Seeing nearly all of Europe within his grasp, Cherdenko ordered the Commander, his good friend Oleg Vodnik and the increasingly marginalized Krukov to eliminate this last bastion of Allied resistance in Europe. If the Allies fell here, then the Hammer and Sickle would fly from every flagpole in Europe, and the United States would find themselves facing a hostile and Soviet-controlled Europe across the Atlantic.
But even as the Commander got his marching orders, he received a strange, secret communication from the well-respected scientist, Zelinsky. Much of what the doctor had to say was made no sense: time travel, betrayal, altering the past and changing the future...one message stood out above all others: Beware of Cherdenko...
Force composition[edit | edit source]
All three participants of this battle were largely dependent on naval and air forces to fight, given that the engagement took place on a series of small islands surrounding Iceland, as well as Iceland itself. This was especially true in the Allied case, where only a few companies worth of infantry and armour had been detailed to protect the vital airfields. For the most part, the numerous Allied aircraft that had fled to the Von Esling Airbase acted as their primary means of attack. These were supported by small detachments of the Allied Navy, though the ships present were some of the most powerful in their arsenal. The Allied forces had been hammered repeatedly by the Soviet onslaught, and those that had rallied in Iceland were worn-out and exhausted after weeks of constant fighting.
Both Soviet detachments, meanwhile, used a similar composition of units as the Allies; their forces were heavy in air and sea units, but largely deficient in terms of ground forces. Krukov was the possible exception to this, as his strike force possessed a fairly considerable armoured component. Both Soviet detachments were numerically strong, with many men and vehicles within each.
New additions[edit | edit source]
Events[edit | edit source]
|“||Hello again, Commander! As you can plainly see, I am back. And this time, I'm gonna clean your clock!
- Giles greeting the player who had Zhana battling him in Greece.
Assaulting the Airbase[edit | edit source]
|“||As the ranking Commander in this operation, I'm requisitioning your resources! After all, as comrades in arms, it is all for one and one for all, is it not?
- Krukov "redistributes" the Commanders' resources.
The Soviet detachment under the Commander and Oleg set up their base very quickly, hoping to gain the initiative against the already-wary Allies. Even as they launched their first attacks and as Allied and Soviet aircraft began a series of persistent dogfights over the cold waters of the North Sea, Krukov arrived with his own forces, setting up on an island further to the south, and "re-distributing" much in the way of resources allotted to the Commander. Ignoring this rather impolite gesture, the Soviets began striking the westernmost Allied defenses, clearing the seas of many Allied vessels before their Dreadnoughts began bombarding the Allied defenses, opening up a gap for the Soviet aircraft and ground forces to begin attacking the Airbase.
The Traitor Revealed[edit | edit source]
|“||We have discovered the malignancy within, Commander. The traitor is General Krukov! He is the dirty svoloch responsible for the attempt on my life!
Cut out the cancer. Destroy him before he destroys us all!
- Premier Cherdenko, informing the Commander of Krukov's betrayal
|“|| What are you doing? Why you are attacking me? You really want to fight me?!
...I'm going to enjoy killing you.
- General Krukov, when attacked by the Commander's units.
|“||Wait what's going on? They're fighting each other now?!
- Allied Peacekeeper, confused at the Soviets' infighting
The Soviet invaders had just begun to trash the western Airfields when the Commander received a disturbing message from the Premier: Krukov was the mastermind behind the assassination attempt on Cherdenko, and was hoping to seize control of the Union for his own selfish interests. Infuriated by this treachery and inflamed by the hostility already between them, the Commander immediately began diverting his forces away from attacking the Allies, sending them against Krukov's own forces. The commander was even authorized to deploy his Kirov airships to bomb the traitors base.
Just as they had experienced so many times in the past, betrayal and internal dissension tore the Soviet forces apart. Initially stunned by this sudden change of events, and pleading his innocence, Krukov soon gave into the temptation and retaliated against the Soviet loyalists with equal fervor. Such was the ferocity of the battle that the Allies were given a brief respite to regroup and counterattack, much to Giles' delight. The delay also gave him the opportunity to unveil his Proton Collider superweapon, hoping to blast the attacking Soviets into oblivion.
|“||You thugs can't even tell who's on your own team! Hah, pathetic!
- Giles laughs at the internal conflict between the Soviets
Realizing the danger of fighting two superweapon-armed foes at once, the Soviet loyalists undertook a desperate, if effective, tactic. Ignoring the heavy fortifications and massive number of troops defending Krukov's base, the Commander aimed infantry with bullfrogs straight for the heart, annihilating Krukov's Command Bunker with Flak troopers and Magnetic mines, thus killing the traitorous General.
With this, Krukov's forces quickly switched sides, desperate to avoid the fate that the Soviet secret police would dole out if they refused. With their combined strength, the Soviets quickly overran the Von Esling Airbase, even taking down the Proton Collider before it had a chance to fire. Buckling under the weight of the onslaught, the Allied defenses soon crumbled, as did Commander Giles. What operational planes remained fled for the United States, as their aerodromes were shelled to ruins by the victorious attackers.
Aftermath[edit | edit source]
The destruction of the Von Esling Airbase had sounded the death knell for the Allied Nations in Europe, and whatever forces managed to survive the retreat quickly fled to the United States, now the last genuine bastion of Allied resistance against the Soviet Union. With this victory, all of Europe now groaned under the Soviet Union, and would not be liberated for the rest of the war. Krukov's death meant that one of the greatest threats to Cherdenko's power was eliminated, and the Commander received the rank of General in thanks.
Walkthrough[edit | edit source]
The Player starts out with lots of money so spend them all quickly due to Krukov will arrive and take the money.
Get the Iron curtain to protect your ships from the vindicators, the centuries and the allied navy.
Destroy the Allied bases with Dreadnoughts, destroy the Allied fleet with Akulas and get MiGs and Twinblades along with Natasha.
Then the Premier will reveal Krukov as the traitor. The player then gets Kirovs to bomb him into oblivion. Destroy the purple Conyard and the VIP bunker to make his forces turn to your side.
The Allies will then have a proton collider to destroy the Soviets.
Get more MiGs, Kirovs, Dreadnoughts and Akulas to destroy the rest of the Allies to complete the mission.
Videos[edit | edit source]
References[edit | edit source]
- Electronic Arts Los Angeles, Command & Conquer: Red Alert 3. Soviet mission 6: "No Traitors Tomorrow".