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Orca (Tiberian Dawn)

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TD Gameicon.png C&C Covert Ops Cover.gif
TD ORCA Assault Craft Icons.png
ORCA Assault Craft
autosize
Unit
Affiliation

CNC1 GDI Emblem.png GDI

Role

Gunship

Armament
  • Dragon TOW missiles
  • Gatling gun
Properties
Hit points

125

Production
Cost

$1200

Build time

1:20

Requires

GDI helipad

Combat
Ground attack

30 (AP)

Air attack

30 (AP)

Cooldown

60

Air speed

40

Attack range

4

The ORCA Assault Craft is a multi-purpose support gunship of the Global Defence Initiative, appearing in Tiberian Dawn.

Background[edit | edit source]

Employing a set of twin articulated jet engines as propulsion in place of the classic rotary wing, the ORCA has incredible maneuverability. These advantages came at the expense of armour, allowing the Orca to withstand only a few missile hits, provided it didn't outrun these missiles first.

The craft is armed with two weapons - a six barreled, forward mounted gatling gun (equipped with a searchlight) and a pair of Dragon TOW missile launchers on its sides, each containing nine rockets. Some later models had two forward mounted machine guns. Be advised, the gun is somewhat inoperable in game.

Its compact design allows it to fit in small passages such as canyons with ease, as well as be transported and deployed from freight trucks or specially designed resupply and transportation trucks. The fuselage dimensions limit the crew size to only a single pilot, limiting the craft's performance in combat somewhat.

Legacy[edit | edit source]

During the Second Tiberium War, these units were succeeded by the Orca Fighter.

While it had its drawbacks, the design proved so effective during the First Tiberium War, that it served as a basis for GDI's air forces design up to the Third Tiberium War. It was found to be particularly effective against Nod M2 Bradleys and buggies, as they had no anti aircraft capability.

Deployments[edit | edit source]

CNC1 Nod Emblem.png The following is based on the Nod campaign of Tiberian Dawn and might contradict canon.

Nod acquired the Orca during the Campaign in Africa, taking over a test facility - however, due to the engines emitting too much heat and being extremely vulnerable to IR tracking missiles, and the costs associated with fuel, Nod chose not to produce the Orca. However, they did keep the blueprints after their assault.[1]

In-game[edit | edit source]

The Orca is GDI's airborne unit in Tiberian Dawn, flying at high speeds and outfitted with rockets.

Cut Content[edit | edit source]

Initially, there was a special mobile helipad to appear in the game, but it was cut.

Trivia[edit | edit source]

In the opening cutscene for the Nod mission, ORCA Theft, Seth mistakenly addressed the Orca as a "new helicopter". It is possible that the Orca's VTOL technology was so advanced for its time that it was widely perceived as a type of helicopter by Nod intelligence.

Gallery[edit | edit source]

Videos[edit | edit source]

Orca field test
10th GDI Mission Briefing, featuring the first Orca deployments

References[edit | edit source]

  1. Dialogue clips in Always.dat: m00gnod_gcon0017r3nors_snd.wav and several others near it

See also[edit | edit source]

Join the Global defense Initiative Global Defense Initiative First Tiberium War Arsenal We save lives!
CNCR Orca Ren.png ORCA Aircraft CNCTW Orca Gunship Cameo.png