Orca bomber (Rivals)
|For bomber in Second Tiberium War, see Orca bomber.|
1.75 seconds (initial)
Faster (~0.59 TPS)
Once starts bombing, will continue to do so until all bombs are dropped. Adjacent tiles receive 60% of the damage.
|“||We'll wallop them!
- Orca Bomber when attacking
- 1 Background
- 2 Abilities
- 3 Game unit
- 4 Decks
- 5 Changelog
- 6 Quotes
- 7 Trivia
- 8 Behind the scenes
- 9 Gallery
- 10 Videos
- 11 See also
- 12 References
Background[edit | edit source]
The Orca Bomber, designed by GDI's Engineering Corps, is a bomber aircraft fist deployed during the Second Tiberium War. The bomber's heavy bomb load allows it to devastate large formations of enemy ground units, however it's slow speed and large radar signature make it easy pray for enemy fighter aircraft and ground-based anti-air units.
Abilities[edit | edit source]
Game unit[edit | edit source]
Orca Bomber is a flying anti-ground unit that can turn to rubble whole armies in a single bombing raid. If one sortie is not enough to take out heavier units, several bombing raids will do the work. When the Orca Bomber is on the field, it can't be ignored.
The bombing raid is triggered once an enemy unit appears on an adjacent tile. It takes a little while before the first bomb is released. The bombing continues until all six bombs are dropped irrespective if there are any enemy units to target. The bomb blast deals full damage directly underneath the Orca Bomber and adjacent tiles receive 60% of the damage. To maximize the damage output of the bomber, it should be ordered to move over the target back and forth.
Orca Bomber dominates ground, but is vulnerable to air attacks, which requires good anti-air support, best of which is the Hammerhead. Ground based anti-air units like Slingshots are not as effective, since have a good chance of getting damaged by the Orca's friendly fire. On the ground the main threats are the Zone troopers and Sandstorms, especially when they have the defenders advantage.
Another weakness of the Orca Bomber is baiting. Involuntary bombing, friendly fire and long reload times mean that a single scouting unit like Cyberwheel can push behind the front lines, get near the Bomber and trigger the bombing, forcing it to reload at best, bombing the friendly units at worse.
Decks[edit | edit source]
Changelog[edit | edit source]
- 2019-04-23: Health reduced to 1700 (was 1950)
- Health increased to 1950 (was 1700)
- Cost increased to 110 (was 100)
- 2019-06-27: Health decreased to 1715 (was 1950)
- 2020-03-25: Reload time increaded to 12 seconds (was 10 seconds)
Quotes[edit | edit source]
When created[edit | edit source]
- Orca bomber looking for a fight
- Orca bomber in the air
When selected[edit | edit source]
- Waiting orders
- Unit ready
- Orca bomber ready to run
When moving[edit | edit source]
- On the way
- Aye, moving
- You got it
- Moving out
When moving to attack favorably[edit | edit source]
- Bombers, pound them to pieces!
- We'll wallop them!
When moving to attack neutral[edit | edit source]
- Aye, alright
When moving to attack unfavorably[edit | edit source]
- Hope I make it back
- Bombs might not be effective
- I'm gonna take a skelping
When unable to attack target[edit | edit source]
- I cannot do that
- Cannot do that
When attacking[edit | edit source]
- Bombs away
- Look out below!
When under attack[edit | edit source]
- Getting my bahoochie kicked
- I'm been doon!
When crashing[edit | edit source]
- Keep fighting!
- I'm going doon!
Trivia[edit | edit source]
Behind the scenes[edit | edit source]
|“||Oft requested, the famous Orca Bomber makes its appearance in C&C Rivals, giving GDI a heavy hitter in the Helipad that can contend with Nod’s Inferno.
- MrBlack 
Gallery[edit | edit source]
Videos[edit | edit source]
See also[edit | edit source]
- Inferno — Nod bombing aircraft
References[edit | edit source]