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Ore refinery (Red Alert 3)

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RA3 Gameicon.png Upr gameicon.png
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RA3 Allied Ore Refinery Icons.png RA3 Soviet Ore Refinery Icons.png RA3 Empire Ore Refinery Icons.png

Ore Refinery

RA3 Allied Ore Refinery land.jpg

RA3 Allied Ore Refinery water.jpg

RA3 Soviet Ore Refinery Land.jpg

RA3 Soviet Ore Refinery water.jpg

RA3 Imperial Refinery.png

RA3 Imperial Refinery water.png

Unit
Internal name

AlliedRefinery
SovietRefinery
JapanRefinery

Affiliation

Allies RA3.png Allied Nations
RA3 USSR logo.png Soviet Union
EotRS logo.png Empire of the Rising Sun

Role

Resource structure

Tier

1

Properties
Hit points

2000 (Allied, Imperial)
2500 (Soviet)

Armour type

BaseFactionStructureArmor (0% Melee, 0% Sniper, 100% Gun, 50% Auto Cannon, 100% Flak, 100% Rocket, 100% Cannon, 100% Concussive, 100% Prism, 100% Tesla, 125% Explosive, 0% Radiation)

Amphibious

Yes

Production
Cost

2000

Build time

0:20

Produced by

Construction Yard

Function
Power

-50

Allows
Abilities

Produces

An Ore refinery is a facility for processing ore in Command & Conquer: Red Alert 3 and its expansion.

Background[edit | edit source]

Ore Refineries are the main resource structures in Red Alert 3, and must be protected at all costs. Enemies(both human and the AI) tend to target these structures as their number 1 priority, as destroying it means less funds coming to their base.

From the appearance of the ore refinery, it suggests that the collected ore is smelted using a pool of unknown liquid and the refined ore is collected through the bottom of the pool.

Usage[edit | edit source]

Allied Ore refinery concept art

These structures should be placed right in front of an Ore Mine for maximum collection efficiency. Upon placing an refinery, it automatically provides an Ore Collector for the commander.

All ore refineries can construct additional ore collectors as needed, this is most useful for Allied commanders, since their Prospectors can also be used for base expansion. Refineries can also be constructed on water.

If a Spy or a Shinobi infiltrates an ore refinery, they can steal up to 2000 credits from it. Therefore, they should be protected from enemy infiltrators by the use of Fortress Walls or other defenses.

Changelog[edit | edit source]

  • Red Alert 3 beta patch 1.3:
    • refineries now have a 30-second infiltration delay, to prevent players from spamming infiltrators.
    • Imperial refineries now grant enough of a build radius to allow walling in.
  • Red Alert 3 patch 1.05:
    • reduced the power requirement for the Imperial refinery from 55 to 50.
    • Allied refinery's sell price has been increased from 300 to 500.
    • after the free trade power is purchased, additional numbers will now display from refineries indicating the power's benefit.
RA3 Emblem Allies.png Allied Red Alert 3 Arsenal RA3 Emblem Allies.png
RA3 USSR logo.png Soviet Red Alert 3 Arsenal RA3 USSR logo.png
EotRS logo.png Imperial Red Alert 3 Arsenal EotRS logo.png