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Pitbull (Tiberium Wars)

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TW gameicon.png KW gameicon.png
CNCTW Pitbull Cameo.png


TW Pitbull.png

TW Pitbull mortar.png

Internal name



CNC3 GDI logo.png GDI
CNCKW Steel Talons Logo.png Steel Talons


Recon vehicle


Missile launchers
Mortar (upgrade)



Hit points


Armour type

GDIPitbullArmor (100% Cannon, 75% Rocket, 50% Grenade, 50% Gun, 1% Sniper)

  • 110% side damage, 150% rear damage


Build time


Produced by

GDI war factory
Reclamator hub



Ground attack
  • 200 (x2) (Rocket) + 300 (Grenade) (upgrade)
Air attack
  • 200 (x2) (Rocket) + 150% scalar vs. aircraft
  • 3.5 (missile)
  • 4 (mortar)


Attack range
  • 250 (missile)
  • 300 (mortar)
Sight range



CNCTW Mortars Cameo.png Mortar


Detects stealth
CNCTW GDI Call for Transport Cameo.png Call for transport

The Pitbull was an armed reconnaissance vehicle used by the Global Defense Initiative during the Second Nod Reunification War and the Third Tiberium War.

Background[edit | edit source]

The Pitbull was GDI's primary scout vehicle. It was armed with missiles capable of inflicting significant damage against both ground and air vehicles, but was too lightly armored to survive direct combat. It could be upgraded with a mortar for more attack power[1]. Thanks to state of the art G-Tech sensors, Pitbulls could detect Nod stealth units[2].

Legacy[edit | edit source]

The Pitbull was succeeded by the Bulldog by the time of the Ascension Conflict.

Abilities[edit | edit source]

Call for transport
Call for transport If an Airfield is deployed, Pitbull can call in a V-35 Ox Transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).

Upgrades[edit | edit source]

CNCTW Mortars Cameo.png
Mortar Places a light slow-firing artillery piece on the Pitbull, giving it additional firepower against infantry and structures. It is rather inaccurate, though, particularly when firing at moving targets (Ctrl+A). Purchasable at any Tech Center for $1000 and takes 0:30 to research.

Game unit[edit | edit source]

So where's the action?!
- Pitbull

The Pitbull is GDI's Tier 1 recon/anti-armour vehicl, analogous to Nod's attack bike; it comes with an all-purpose dual rocket launcher, can detect stealthed enemy units, and moves very quickly with a wide sight radius.

Pitbulls are GDI's primary means of detecting stealthed enemy units in the field, and are an important part of any group of GDI units out in the field. Unofrtunately, Pitbulls have poor armor and their rocket launchers fire slowly. They are fairly effective at dealing with lighter enemy aircraft but are almost totally cost ineffective against units like Devastator Warships and Planetary Assault Carriers. They are more of a supportive unit for a whole attacking force in the anti-air role, rather than a unit primarily for it. In Kane's Wrath GDI's Slingshot is a much more effective platform for keeping enemy aircraft at bay.

Emphasis must be placed on their role as a support unit for GDI groups. While they can do things such as detect stealth tanks and deal some damage to them, they are in no way adequate for efficiently dealing with them. If they aren't being used for scouting, but for attacking, they usually will need some infantry or heavy armor support to back them up. It is important to try and keep them at the rear of any group of friendly units to maximize their survivability.

For 2000 credits spent at the GDI Tech Center, all Pitbulls in that commander's arsenal will have a mortar installed in addition to their standard armament. The mortar has superior range to the Pitbull's rockets and has a noticeable blast radius, though the round moves slowly and is poor at hitting moving targets. Mortars are very effective against enemy infantry that are caught in the blast, and allow Pitbulls to have superior range to most base defenses as well. This upgrade allows Pitbulls to serve as effective harassment units, and allows them to give more fire support in an attack with other units. GDI commanders should be wary that mortar shells do not distinguish between friends and foes and can very possibly damage advancing allied units instead of assisting them.

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Pitbull, ready for action!

When selected[edit | edit source]

  • We're ready!
  • Where they hidin'?
  • What's next?
  • Pitbull here.
  • So where's the action?
  • Who we gettin'?
  • Ready to tear it up!

When moving[edit | edit source]

  • We're on it!
  • Pick it up.
  • Let's go!
  • Hit it!
  • Go, go!
  • Yeah-ah!
  • Right on!
  • On my way!
  • Come on, guys!
  • Come on!

When ordered to attack[edit | edit source]

  • Let's show 'em what's up!
  • There!
  • Let's get in there!
  • We can take 'em!
  • Let's do it!
  • Let's get after it!
  • There they are!
  • Come on, guys!
  • Quick, hurry up!
  • Not a problem!
  • We'll get it, boss!
  • This guy's mine!

When attacking with missiles[edit | edit source]

  • Alright!
  • We'll take 'em!
  • Blow 'em up!
  • Open season!
  • Tear 'em up!
  • Let's rock 'em!
  • They're right in front of us!

When attacking with mortar (unused)[edit | edit source]

  • Blast it!
  • Blow 'em apart!
  • Send 'em around!
  • Launching!

In combat[edit | edit source]

  • We ain't stopping!
  • How's that?
  • That's right!
  • How do you like it? Haha!
  • I think they want some more!

When retreating[edit | edit source]

  • Let get out of here!
  • They're on us, let's go!
  • Quick, backup!
  • Retreat!
  • Come on, let's go!
  • Let's clear out!

Development[edit | edit source]

Originally, the Pitbull was conceived as an anti-infantry open-topped ATV, this version was shown in the E3 2006 trailer announcing the development of Tiberium Wars. The idea being that the exposed crew members conveyed the idea of a light-duty and inexpensive vehicle. This design drew much criticism from the fanbase, since this design offered no protection from Tiberium exposure, so a roof was added at the last minute[1].

Gallery[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Jason Bender. 2007-03-06. Command & Conquer 3 Faction Feature. IGN.
  2. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Eyewitness Accounts, "Nod Stealth Technology".
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