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Plasma missile battery

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TW gameicon.png KW gameicon.png
CNCTW Plasma Missile Battery Cameo.png
Plasma missile battery
An unupgraded plasma missile battery
An unupgraded plasma missile battery
Structure
Affiliation

CNCKW Scrin logo.pngScrin
CNCKW Reaper-17 logo.png Reaper-17
CNCKW Traveler-59 Logo.png Traveler-59

Role

Anti-air base defense

Armament

Plasma missiles
Tiberium shards (upgrade)

Tier

2

Properties
Hit points

7000

Armour type

Medium (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$800

Build time

0:08

Produced by

Drone platform

Requires

Nerve center

Hotkey

F3

Combat
Air attack

750 (3750 when upgrade) (Rocket)

Cooldown

1.3 seconds (1 second when upgrade)

Attack range

450

Function
Upgrades

CNCKW Shard Launchers Cameo.png Shard launchers

Power

-7

Abilities

Detects stealth

Notes

Splash radius: 15

The Plasma Missile Battery is a Scrin anti-air defensive structure, similar to a SAM site that fires searing hot plasma discs in volleys at enemy aircraft, in a similar manner to Photon Cannons on the ground. They can be upgraded with Tiberium shard launchers, boosting their damage output by 160%. This powerful anti-air defense represents a significant threat to any human aircraft that venture close to it, even the stealthed Nod Vertigo.

Upgrades[edit | edit source]

CNCKW Shard Launchers Cameo.png
Shard launcher As if energy disks weren't enough to sear through aircraft frames, Shard Launchers allow Plasma Batteries to fire lethal shards of Tiberium at extremely high velocities to penetrate and destroy aerial threats (Ctrl+S). Purchasable at any Technology Assembler for $2500 and takes 1:15 to research.

Changelog[edit | edit source]

References[edit | edit source]


CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png