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Plasma missile battery
An unupgraded plasma missile battery
Anti-air base defense
Medium (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
750 (3750 when upgrade) (Rocket)
1.3 seconds (1 second when upgrade)
Splash radius: 15
The Plasma Missile Battery is a Scrin anti-air defensive structure, similar to a SAM site that fires searing hot plasma discs in volleys at enemy aircraft, in a similar manner to Photon Cannons on the ground. They can be upgraded with Tiberium shard launchers, boosting their damage output by 160%. This powerful anti-air defense represents a significant threat to any human aircraft that venture close to it, even the stealthed Nod Vertigo.
Upgrades[edit | edit source]
|Shard launcher||As if energy disks weren't enough to sear through aircraft frames, Shard Launchers allow Plasma Batteries to fire lethal shards of Tiberium at extremely high velocities to penetrate and destroy aerial threats (Ctrl+S).||Purchasable at any Technology Assembler for $2500 and takes 1:15 to research.|
Changelog[edit | edit source]
- Kane's Wrath patch 1.01: fixed a desync when Venoms attack a plasma missile battery that is detecting an invisible unit
References[edit | edit source]