Welcome to the Command & Conquer Wiki! Log in and join the community.

Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Psychic amplifier

From Command & Conquer Wiki
(Redirected from Psychic Amplifier)
Jump to: navigation, search
RA2 Gameicon.png
Psychic Amplifier
autosize
Structure
Affiliation

RA2Sovietlogo.png Soviet Union

Role

Continental mind control

Tech level

-1

Properties
Hit points

1000

Armour type

Concrete

Combat
Sight range

6

Function
Power

-100

Notes

Campaign only

The psychic amplifier was a Soviet mind control structure used during the first iteration of the Third World War.

Background[edit | edit source]

It was a more powerful version of the psychic beacon. The beacon activated in Washington D.C. was effective over a metropolitan area, while an active psychic amplifier in Chicago would affect much of North America.

Deployment[edit | edit source]

The construction of the Chicago psychic amplifier initially went undetected. Allied forces were drawn to the city in response to what was regarded as yet another Soviet offensive. When the amplifier was detected, it quickly became the focus of the Allied counter-attack and was destroyed before being activated. The destruction of the amplifier prompted General Vladimir to activate a hidden nuclear warhead in Chicago, completely destroying the city and all Allied/Soviet forces in it.

Yuri did not use it during the Psychic Dominator Disaster. As the amplifier is essentially a significantly enhanced psychic beacon, it shares the flaw that, should the structure become damaged beyond repair, the device deactivates. The newer psychic dominator was designed as a perfection of its design (and Yuri's hidden trump card).

Gallery[edit | edit source]

We will bury them! Soviet Third World War Arsenal Death to capitalists!