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Radar jamming missile

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Radar jamming missile has been marked for cleanup. Reason(s):
Rephrase the Intelligence Database description to something more unique
Please refer to the talk page for further discussion.
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CNCTW Radar Jamming Missile Cameo.png
Radar jamming missile
CNCKW Radar jamming missile.png
Unit
Affiliation

CNC3 Nod Logo.png Nod
CNCKW Black Hand Logo.png Black Hand
CNCKW Marked of Kane logo.png Marked of Kane

Production
Cost

$750 (TW 1.09)
$300(KW 1.02)

Build time

1:00

Requires

Operations Center

The Radar Jamming Missile is a support power available exclusively to Nod and its subfactions, which disables the mini-map of the opponent's for a brief time.

It is made available after building an Operations Center.

Intelligence Database description[edit | edit source]

"The Radar Jamming Missile is unique to the Brotherhood of Nod and is launched from the Operations Center building. This weapon explodes above enemy facilities and does not cause any damage; however, it does disable the enemy's radar systems for a brief amount of time. When used on a whim this is at best an annoyance for the enemy concerned. However, the missile is at its most effective when used tactically in conjunction with a stealthy Nod strike from an unexpected angle. The forces of commanders unable to efficiently navigate the battlefield and perceive incoming attacks and may be left in disarray."

Counter-tactic[edit | edit source]

Only the Master Computer Countermeasures support power available at the Temple of Nod is capable of resetting the minimap radar back to its normal status without waiting.

Without the minimap, the player can only be alert on his surroundings, on the lookout for sneak attacks and ambushes, until the missile's effect subsides.

Changelog[edit | edit source]

Join the cause of Nod! Brotherhood of Nod Third Tiberium War Arsenal Ascend!