Radar jamming missile
The damage is too extensive!
Radar jamming missile has been marked for cleanup. Reason(s):
Rephrase the Intelligence Database description to something more unique
$750 (TW 1.09)
The Radar Jamming Missile is a support power available exclusively to Nod and its subfactions, which disables the mini-map of the opponent's for a brief time.
It is made available after building an Operations Center.
Intelligence Database description[edit | edit source]
"The Radar Jamming Missile is unique to the Brotherhood of Nod and is launched from the Operations Center building. This weapon explodes above enemy facilities and does not cause any damage; however, it does disable the enemy's radar systems for a brief amount of time. When used on a whim this is at best an annoyance for the enemy concerned. However, the missile is at its most effective when used tactically in conjunction with a stealthy Nod strike from an unexpected angle. The forces of commanders unable to efficiently navigate the battlefield and perceive incoming attacks and may be left in disarray."
Counter-tactic[edit | edit source]
Without the minimap, the player can only be alert on his surroundings, on the lookout for sneak attacks and ambushes, until the missile's effect subsides.
Changelog[edit | edit source]
- Tiberium Wars patch 1.07: fixed a bug where Tiberium vibration scans and radar jamming missiles deducted twice the amount of credits indicated
- Kane's Wrath patch 1.02: cost reduced to $300