Raider buggy (Tiberium Wars)

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TW gameicon.png KW gameicon.png
CNCTW Raider Buggy Cameo.png

Raider Buggy

CNCTW Raider Buggy.jpg

CNCTW Raider Buggy Upgrade.jpg

Internal name



CNC3 Nod Logo.png Nod
CNCKW Black Hand Logo.png Black Hand
CNCKW Marked of Kane logo.png Marked of Kane


Anti-infantry/anti-air scout



Hit points


Armour type

NODScorpionBuggyArmor (100% Cannon, 50% Rocket, 50% Grenade, 25% Gun, 1% Sniper)

  • 110% side damage, 150% rear damage


Build time


Produced by

Nod War Factory



Ground attack
  • 90 (Gun) + 75% scalar vs. infantry
  • 100 (Gun) + 50% scalar vs. infantry (upgrade)
Air attack
  • 90 (Gun) + 200% scalar vs. aircraft
  • 100 (Gun) + 200% scalar vs. aircraft (upgrade)
  • 0.6 seconds, each burst lasts 0.3 seconds
  • 0.7 seconds (upgrade)


Attack range


Sight range
  • 350 (vision)
  • 500 (shroud clearing range)

CNCTW Laser Capacitors Cameo.png Spitfire laser capacitors
CNCTW EMP Coils Cameo.png EMP coils


Detects stealth (Black Hand and Marked of Kane only)
CNCTW Nod Call for Transport Cameo.png Call for transport

Let's go on a raid!
- Raider Buggy

The Raider buggy is Nod's anti-infantry/anti-air recon vehicle in Tiberium Wars and Kane's Wrath.

Background[edit | edit source]

The Raider Buggy was the most common Nod vehicle during the Third Tiberium War, and served a variety of practical roles. Easy to build and fairly sturdy, Raider Buggies were equipped with burst-firing machine guns that could make short work of infantry and other light targets. When upgraded with EMP coils, Raider Buggies could play a key role in countering enemy armor divisions[1].

Game unit[edit | edit source]

The Raider buggy's primary role is reconnaissance, but when equipped with EMP coils from the Tech lab, it can be surprisingly effective at countering enemy armor assaults and neutralizing base defenses in one swift attack by disabling them. It can also be upgraded with Spitfire laser capacitors, which replaces the machine gun with a medium power laser, increasing the buggy's firepower.

Using EMP coils, many Nod units are able to reach well-defended enemy targets. First, they send in a storm of buggies and order them all to EMP in the middle of the enemy AA defenses, just as the bombers come in. This is generally countered by spreading out defenses rather than building tight clusters or building a defense tight enough that no buggy would break through. Black Hand and Marked of Kane raider buggies can detect stealth.

Tactics[edit | edit source]

The Raider Buggy performs nicely in slaughtering infantry in the same tier and scouting the map. However, preparing large packs of cloaked Raider Buggies with EMP coils in the later stages of a game can literally toss an unstoppable armada of Mammoth tanks into disarray. A similar tactic can be used to shut down base defenses, as a commander can simply toss Raider Buggies at the opposing defenses and use the EMP ability to shut them down, while they use their more powerful and expensive units to demolish everything and anything in the base.

Abilities[edit | edit source]

CNCTW Nod Call for Transport Cameo.png
Call for transport If an Air Tower is deployed, Raider Buggies can call in a Carryall transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+S).
CNCTW EMP Coils Cameo.png
EMP coils If EMP Coils have been upgraded, Raider Buggies can fire off a crippling burst of EMP in a radius of 100 around the buggy. The burst disables vehicles in that radius as well as the buggy itself for 10 seconds and has a cooldown of 10 seconds, which starts once the buggy is no longer EMP'd (Ctrl+A).

Upgrades[edit | edit source]

CNCTW Laser Capacitors Cameo.png
Spitfire laser capacitors The addition of Nod's prized laser technology onto Raider Buggies adds a tremendous boost to their firepower, making them even more dangerous to infantry and light aircraft on the battlefield (Ctrl+S). Purchasable at any Tech Lab for a cost of $2500 and takes 1:15 to research.
CNCTW EMP Coils Cameo.png
EMP coils Nod technicians have found ways to add a crippling EMP burst to Raider Buggies, which their reckless drivers enjoy using to disable large enemy vehicles (Ctrl+A). Purchasable at any Tech Lab for a cost of $1000 and takes 0:30 to research.

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Let's go on a raid!

When selected[edit | edit source]

  • Raider here!
  • Where they at?
  • I got something for 'em!
  • They won't keep up!
  • Let's go find 'em!
  • Ready to go!
  • Where's the next raid?

When moving[edit | edit source]

  • On the move!
  • Quick!
  • Going!
  • Moving!
  • Over there!
  • Hurry!
  • Let's go!

When ordered to attack[edit | edit source]

  • Let's go, let's go!
  • Hit it!
  • There!

When attacking[edit | edit source]

  • Hit 'em 'n run!
  • Now, now!
  • Mow 'em down!
  • Take 'em out!
  • Attack!
  • Get 'em!

When ordered to fire an EMP blast[edit | edit source]

  • Shut 'em down!
  • Hit the switch!
  • Take the power out!
  • Got something special for you!
  • Welcome to the Stone Age!
  • Enjoy!

In combat[edit | edit source]

  • Keep firing!
  • Do it quick!
  • Stay on 'em!
  • Keep it up!
  • Wipe 'em out!
  • Pretty sweet, eh?
  • Watch this!
  • No mercy!
  • How you like the taste of that?
  • No extra charge!
  • How do you like this?

When retreating[edit | edit source]

  • Let's get outta here!
  • Time to go!
  • I'm outta here!

Gallery[edit | edit source]

Trivia[edit | edit source]

  • In the game's source files, the Raider buggy is known as "ScorpionBuggy" and the Scorpion tank is known as "RaiderTank".

References[edit | edit source]

  1. Jason Bender. 2007-03-13. Command & Conquer 3 Faction Feature. IGN.
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