Raider buggy (Tiberium Wars)

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TW gameicon.png KW gameicon.png
CNCTW Raider Buggy Cameo.png Raider Buggy

CNCTW Raider Buggy.jpg

CNCTW Raider Buggy Upgrade.jpg

Unit
Internal name NODScorpionBuggy
BlackHandScorpionBuggy
MarkedOfKaneScorpionBuggy
Affiliation CNC3 Nod Logo.png Nod
CNCKW Black Hand Logo.png Black Hand
CNCKW Marked of Kane logo.png Marked of Kane
Role Anti-infantry/anti-air scout
Armament
Tier 1
Properties
Hit points 1600
Armor type

NODScorpionBuggyArmor (100% Cannon, 50% Rocket, 50% Grenade, 25% Gun, 1% Sniper)

  • 110% side damage, 150% rear damage
Production
Cost $500
Build time 0:05
Produced by Nod War Factory
Hotkey F2
Combat
Ground attack
  • 90 (Gun) + 75% scalar vs. infantry
  • 100 (Gun) + 50% scalar vs. infantry (upgrade)
Air attack
  • 90 (Gun) + 200% scalar vs. aircraft
  • 100 (Gun) + 200% scalar vs. aircraft (upgrade)
  • Cooldown
  • 0.6 seconds, each burst lasts 0.3 seconds
  • 0.7 seconds (upgrade)
  • Speed 130
    Attack range 250
    Sight range
    • 350 (vision)
    • 500 (shroud clearing range)
    Function
    Upgrades CNCTW Laser Capacitors Cameo.png Spitfire laser capacitors
    CNCTW EMP Coils Cameo.png EMP coils
    Abilities

    Detects stealth (Black Hand and Marked of Kane only)

    CNCTW Nod Call for Transport Cameo.png Call for transport
    Let's go on a raid!
    - Raider Buggy

    The Raider buggy is Nod's anti-infantry/anti-air recon vehicle in Tiberium Wars and Kane's Wrath.

    Background

    The Raider Buggy was the most common Nod vehicle during the Third Tiberium War, and served a variety of practical roles. Easy to build and fairly sturdy, Raider Buggies were equipped with burst-firing machine guns that could make short work of infantry and other light targets. When upgraded with EMP coils, Raider Buggies could play a key role in countering enemy armor divisions[1].

    Game unit

    The Raider buggy's primary role is reconnaissance, but when equipped with EMP coils from the Tech lab, it can be surprisingly effective at countering enemy armor assaults and neutralizing base defenses in one swift attack by disabling them. It can also be upgraded with Spitfire laser capacitors, which replaces the machine gun with a medium power laser, increasing the buggy's firepower.

    Using EMP coils, many Nod units are able to reach well-defended enemy targets. First, they send in a storm of buggies and order them all to EMP in the middle of the enemy AA defenses, just as the bombers come in. This is generally countered by spreading out defenses rather than building tight clusters or building a defense tight enough that no buggy would break through. Black Hand and Marked of Kane raider buggies can detect stealth.

    Tactics

    The Raider Buggy performs nicely in slaughtering infantry in the same tier and scouting the map. However, preparing large packs of cloaked Raider Buggies with EMP coils in the later stages of a game can literally toss an unstoppable armada of Mammoth tanks into disarray. A similar tactic can be used to shut down base defenses, as a commander can simply toss Raider Buggies at the opposing defenses and use the EMP ability to shut them down, while they use their more powerful and expensive units to demolish everything and anything in the base.

    Abilities

    CNCTW Nod Call for Transport Cameo.png
    Call for transport If an Air Tower is deployed, Raider Buggies can call in a Carryall transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+S).
    CNCTW EMP Coils Cameo.png
    EMP coils If EMP Coils have been upgraded, Raider Buggies can fire off a crippling burst of EMP in a radius of 100 around the buggy. The burst disables vehicles in that radius as well as the buggy itself for 10 seconds and has a cooldown of 10 seconds, which starts once the buggy is no longer EMP'd (Ctrl+A).

    Upgrades

    CNCTW Laser Capacitors Cameo.png
    Spitfire laser capacitors The addition of Nod's prized laser technology onto Raider Buggies adds a tremendous boost to their firepower, making them even more dangerous to infantry and light aircraft on the battlefield (Ctrl+S). Purchasable at any Tech Lab for a cost of $2500 and takes 1:15 to research.
    CNCTW EMP Coils Cameo.png
    EMP coils Nod technicians have found ways to add a crippling EMP burst to Raider Buggies, which their reckless drivers enjoy using to disable large enemy vehicles (Ctrl+A). Purchasable at any Tech Lab for a cost of $1000 and takes 0:30 to research.

    Changelog

    Quotes

    When created

    • Let's go on a raid!

    When selected

    • Raider here!
    • Where they at?
    • I got something for 'em!
    • They won't keep up!
    • Let's go find 'em!
    • Ready to go!
    • Where's the next raid?

    When moving

    • On the move!
    • Quick!
    • Going!
    • Moving!
    • Over there!
    • Hurry!
    • Let's go!

    When ordered to attack

    • Let's go, let's go!
    • Hit it!
    • There!

    When attacking

    • Hit 'em 'n run!
    • Now, now!
    • Mow 'em down!
    • Take 'em out!
    • Attack!
    • Get 'em!

    When ordered to fire an EMP blast

    • Shut 'em down!
    • Hit the switch!
    • Take the power out!
    • Got something special for you!
    • Welcome to the Stone Age!
    • Enjoy!

    In combat

    • Keep firing!
    • Do it quick!
    • Stay on 'em!
    • Keep it up!
    • Wipe 'em out!
    • Pretty sweet, eh?
    • Watch this!
    • No mercy!
    • How you like the taste of that?
    • No extra charge!
    • How do you like this?

    When retreating

    • Let's get outta here!
    • Time to go!
    • I'm outta here!

    Gallery

    Trivia

    • In the game's source files, the Raider buggy is known as "ScorpionBuggy" and the Scorpion tank is known as "RaiderTank".

    References

    1. Jason Bender. 2007-03-13. Command & Conquer 3 Faction Feature. IGN.
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