Reaper tripod

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KW gameicon.png
CNCKW Reaper Tripod Cameo.png Reaper Tripod

CNCKW Reaper Tripod.jpg

CNCKW Reaper Tripod Upgrade.jpg

Unit
Internal name Reaper17AnnihilatorTripod
Reaper17AnnihilatorTripodHusk
Affiliation CNCKW Reaper-17 logo.png Reaper-17
Role Heavy assault walker
Armament

Three beam cannons

  • Three Conversion Beams
  • Legs to crush vehicles
Tier 3
Properties
Hit points 7500
Shields Forcefield (if upgraded)
Armor type Heavy (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)
Amphibious No
Production
Cost $3000
Build time 0:30
Produced by Warp sphere
Warp chasm
Requires Technology assembler
Hotkey F6
Combat
Ground attack 550 (Cannon) per laser, 200% scalar against civilian buildings, 50% scalar against infantry
Cooldown 1.5 seconds per laser
Speed 60
Attack range 350
Function
Upgrades CNCTW Forcefield Generators Cameo.png Forcefield generators
CNCKW Conversion Reserves Cameo.png Conversion Reserves
Abilities

EMP at close range
CNCTW Conversion Beam Cameo.png Conversion Beam
CNCTW Uncombine with Buzzers Cameo.png Uncombine with Buzzers

Vehicle Crusher
Notes
Leaves husk when destroyed

The Scrin sect Reaper-17 uses its own advanced Annihilator tripod variant called the Reaper tripod.

Backgound

An upgraded version of the already fearsome Annihilator Tripod, Reaper Tripods are even more dangerous thanks to Tiberium-charged weaponry. Standing tall on three legs, the menacing Reaper Tripod sports three "arms" each armed with a deadly energy beam capable of slicing through the thickest armor. If it closes in, the Tripod can EMP any vehicular or structural target. For added protection, Reaper Tripods can also be upgraded with Scrin energy shields. Reaper Tripods can also charge their weapons on Tiberium for added firepower. Once destroyed, Tripods leave behind Husks that can be recovered by any commander.

Abilities

CNCTW Conversion Beam Cameo.png
Conversion Beam Reaper Tripods can charge their weapons from nearby Tiberium fields or allied Extractors/Refineries, receiving a sizable boost in firepower represented by a green beam. The Tiberium charge inflicts 800 (Cannon) damage every 2 seconds and costs $100 to charge fully. Each shot consumes 10 credits of the stored Tiberium (Ctrl+S).
CNCTW Uncombine with Buzzers Cameo.png
Uncombine with Buzzers Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).
Vehicle Crusher This unit can crush most Tier 1 and Tier 2 vehicles as well as heavy infantry by simply walking over them, and can do so without suffering any penalties to movement speed.

Upgrades

CNCTW Forcefield Generators Cameo.png
Forcefield generators Adding Forcefield Generators equips Reaper Tripod with glowing energy shields for added protection, absorbing up to 2500 points of damage. Shields take 100% damage from all damage types except Sniper (1%). Shields regenerate 2 minutes after being damaged or destroyed (Ctrl+A). Purchasable at any technology assembler for $4000 and takes 1:30 to research.
CNCKW Conversion Reserves Cameo.png
Conversion Reserves Double the amount of Tiberium that a Reaper Tripod can hold, increasing the amount of charge to 20 shots with the cost to fully charge remaining constant at $100 worth of raw Tiberium. However, the upgrade reduces their damage (Ctrl+F). Purchasable at a Reaper-17 technology assembler for $1000 and takes 0:30 to research.

In-game

This unit is a mutation of the Annihilator tripod, a result of the Reaper's excessive Tiberium infusions. The Reaper Tripod eclipses the normal Annihilator due to its ability to absorb Tiberium to enhance its conversion beams, similar to the Devourer tank. This weapon can be upgraded with Conversion reserves to accommodate more Tiberium.

Changelog

Gallery

See also

CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png
CNCTW Juggernaut HQ Render.png Mechanized walkers CNCKW Titan Cameo.png