Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
Register
Advertisement

Disambig
For the unit of the same nickname, see Stealth tank (Tiberian Dawn).

CNCR NodLogo The following is based on the Nod campaign of Tiberian Dawn and might contradict canon.
GDI has captured one of our technology centers. You must recapture the base and recover the stolen information. Our forces in the area don't have time to find a way across the river, so you will have to control the two forces separately.
- Mission briefing

Ezekiel's Wheel is the eleventh Nod mission of Tiberian Dawn.

Background[]

Nod had many secret research facilities within formerly GDI territories and two research centers near Keetmanshoop, Namibia and Xai-Xai, Mozambique had simultaneously completed research on Nod's new weapon, christened Ezekial's Wheel by Kane but essentially a Stealth Tank.

However as the Nod assault approached Keetmanshoop and Xai-Xai the flood of GDI reinforcements that poured into those countries aiming to repel this onslaught with the help of their new Mammoth tanks had it so happened discovered these facilities and captured them along with all their research. This included not only plans but also prototypes. It was imperative that Nod forces recapture the facilities, and quickly.

Events[]

Kane hastily assembled all the forces he had in the areas and placed two of his most talented and proven commanders in charge of both assaults. They were not only to recapture the research facilities but also having done so, to wipe out all GDI forces in the area to aid the advance of the main Nod armies into both countries and to 'ensure that the GDI would never steal from Kane again'.

In both cases the research facilities were located to the north of rivers. On the side opposite of the facilities Nod forces initially faced some resistance including a single Mammoth tanks in both cases, but ended their advance as they were unable to cross the rivers and their surviving forces spent the rest of the battle resting.

On the other side of the rivers however, the Nod forces having fought their way in with a small force of infantry into what was thankfully for Nod, lightly defended bases, recaptured the research facilities and retrieved the research. But GDI forces in the nearby more significant GDI bases were able to put up a fierce fight and it was only after fierce battles, in which it is presumed many casualties on both sides were suffered, that Nod forces were victorious.

Aftermath[]

Nodpincersclose

With the fall of Namibia and Mozambique, Nod forces closed in on Botswana.

Having retrieved the Stealth Tank prototypes and plans from the bases, Nod immediately began production of this new weapon. At the same time, the destruction of the GDI bases led to the swift fall of the whole of Namibia and Mozambique into Nod hands.

Trivia[]

  • From this mission onwards, the player can build Helipads after capturing a GDI Construction Yard even after selling that Construction Yard (though, of course, the player must still have their own). This is because Helipads are available to both sides, but for Nod they are normally only available in multiplayer. A bug means that the common tech remains in the player’s construction options without the captured Construction Yard. Being Nod, the player will always get an Apache attack helicopter rather than an Orca: to be able to build Orcas, the player will instead need to directly capture a GDI Helipad.

Videos[]

Briefing
A stealth tank in action (mission start cinematic)
An Obelisk of Light destroying a Humvee (mission accomplished cinematic)
Tiberian Dawn and The Covert Operations missions
Advertisement