Red Alert 2 patch 1.002
| This article is written from a|
real world point of view.
|Red Alert 2|
|14 November 2000|
Patch 1.002 for Command & Conquer: Red Alert 2 was released in November 2000.
The downloadable patch executable includes patch 1.001.
Changes[edit | edit source]
General issues[edit | edit source]
- Fixed the "Place Structure Anywhere" Paratroopers issue.
- Fixed an issue with the ConYard. When it was destroyed and you got a new ConYard, your build options did not refresh unless you clicked on the Build Tab to force the refresh.
- You can now press the '#' key assigned to a created team a second time and it will center the screen around that team. For example, press 1 to select team 1. Pressing 1 a second time will center the screen on that team.
- Occupying Tech Buildings will now uncover the Shroud at that location.
- If all of your buildings are destroyed, but you have an undeployed conyard (MCV), and are playing in "Short Game", the game will no longer end.
Singleplayer campaign issues[edit | edit source]
- Modified Auto Save to save EACH mission, rather than saving over the same file every time. The net result is that you will now have several auto-saves (one for each mission.)
- The game timer during the singleplayer campaign will now pause while you are in the Menu or Pause screens.
Multiplayer game issues[edit | edit source]
- You now have the option of turning off Asian and/or Non-Asian chat.
- Fixed the Ping Indicators in the Westwood Online lobbies.
- Moved the Clan Abbreviations in the Custom Match player Lobby a bit to the left so ranks of 100+ would not get abbreviated.
- Changed the names of the bunkers in Westwood Online to reflect the gamer's country of origin. This may help separate the various languages in the lobbies.
Download mirrors[edit | edit source]
- AusGamers.com (English only)