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Red Alert 2 patch 1.005

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Patch 1.005
Developer
Westwood Pacific
Game(s)
Red Alert 2
Release date
6 June 2001
Preceding patch
1.004
Succeeding patch
1.006

Patch 1.005 for Command & Conquer: Red Alert 2 was released in June 2001, and was the final official patch that brought extensive changes, as version 1.006 was merely a hotfix.

The downloadable patch executable includes all the patches that were released before it.

General changes[edit | edit source]

Fixes[edit | edit source]

  • Chrono IFV no longer loses its target when selecting a target further than his firing range. Now it moves within attack range and fires without losing focus at any moment.
  • Modified official maps are not transferred over Internet games.
  • If a player disconnects 3 times in one game for durations more than 25 seconds each, the game will finish and be awarded to the non-disconnector at the 3rd time.
  • If walls or other buildings block the Soviet Barracks exit, no unit is built even if the user has a Cloning vat. The cost is refunded to the player.
  • No other infantry units other than those with explosives can blow up buildings when joining to a Tanya command waypoint.

Westwood Online changes or feature additions[edit | edit source]

New Features[edit | edit source]

  • NAT (Network Address Translation) and firewall support

Fixes[edit | edit source]

  • In 4 player Internet games, Red Alert 2 now behaves correctly and continues the match with the remaining players when the host loses connection.
  • The game now behaves correctly by continuing 4 player Internet games when the host gets disconnected from his ISP but is able to reconnect in time.
  • In-game chat, whenever the user types a message longer than a screen width the text is transmitted and displayed properly.

FinalAlert 2 support[edit | edit source]

  • Framework mode is now included.
  • Allows raising and lowering of tile placement heights.
  • Randomizes land tiles within the editor to improve open area aesthetics in the map.
  • Fixes bugs for raising/lowering terrain. FinalAlert 2 used to create map holes that are very difficult to detect and fix. Framework mode helps with this a great deal also.
  • Includes an indication of current terrain height.
  • Includes an indication of current ore/gem count on map.
  • Includes Uninstall
  • Increased time allowed on Westwood Online to transfer maps between players. Now up to 3 minutes.
  • Only allows FinalAlert 2 map sharing in non-tourney games.
  • Allows sharing of map names.
  • Includes random tree placement tool.
  • Optimizes the FinalAlert 2 map load times, especially when there are lots of custom maps in the game folder.
  • Red Alert 2 will not add starting spots to a FinalAlert 2 map if it has 2 or more predefined starting spots.
  • Red Alert 2 now can now use maps created with FinalAlert 2 in all game modes.
  • Allows map names to appear when using FinalAlert 2 (User created) maps.
Command & Conquer official patches