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Applications-multimedia This article is written from a real world point of view.

Patch 1.5 for the second Command & Conquer: Red Alert 3 beta was released in September 2008.

Changes[]

This patch fixes a few bugs, contains balance changes, and enabled tier 3 superweapons. Finally, we also added replay support.

Bug fixes[]

  • Terror Drones can no longer be killed by a unit once the terror drone is inside of it.

Balance changes[]

  • All anti air ground units & base defense AA range decreased to 300 from 400.
  • Duration of Return to Airbase power increased to 30 seconds from 3.
  • All commandos' vulnerability to EXPLOSIVE damage decreased to 50% from 100.
  • ChronoRift 1, 2, and 3, pre-attack delay now increased by 3 seconds.
  • Cryocopter Shrink Ray range increased to 300 from 200.
  • IFV + Tesla Trooper combo now has a pre-attack delay and its overall DPS was lowered.
  • Tesla Trooper secondary ability toggle has a cooldown of 1 second. Tesla Troopers can no longer move while in their secondary mode.
  • Bear health decreased to 150 from 190.
  • Toxic Corrosion affected units now do a ton more radiation damage when they explode. The field which remains after that explosion also does a ton more damage now.
  • Shogun battleship now fires 3 shots per turret, instead of 6 (doh). Reduced damage radius of warhead to 15 from 50.
  • King Oni now accelerates while charging, kind of like of the Shogun. Decreased the duration of the charge to 4 seconds from 5.
  • Balloon Bomb warhead damage decreased to 150 from 250.
  • Increased radius of Honorable Discharge.
  • Added experience levels to the Allied Engineer, Bear, Dog, Spy, Soviet Miner, Allied Miner, and Rising Sun Engineer.
  • Removed sinking mechanic from all remaining ships. Setup Assault destroyer to attack subs.
  • Increased the duration of Short Circuit, lowered the ammount, removed stacking. Reduced range and radius. Increased fire speed.
  • Added small reload time to Spider Hole ability.
  • Tuned Time Bomb damage.
  • Tuned Orbital Dump damage.
  • Increased Shogun Battleship cannon damage.
  • Reduced level 1 Magnetic Satellite radius, increased level 3 Magnetic Satellite radius.
  • All fighter aircraft attack range increased to 200 from 150.
  • Frozen units now have a 25% limit for being "over-frozen", this should prevent units from being frozen long after the cryocopter has gone.
  • Vindicator Bombs should now actually hit moving targets.
  • Multigunner Turret health increased to 1000 from 500.
  • Aircraft Carrier given the proper armor set.
  • Soviet Bear vulnerability to anti vehicle fire increased (to offset his recently buffed health).
  • Egg speed reduced to 65 from 75. Egg locomotors giving a 1 second acceleration time, increased turn time by 0.5 seconds.
  • All Japan production structures T2 upgrade costs increased by 250.
  • Japan barracks T3 upgrade cost increased by 250.
  • Japan barracks egg price increased to 750 from 500.
  • Japan Base Defense health increased to 1000 from 500.
  • Neutral Oil Derrick initial capture bonus decreased to 500 from 1000. Money tick value decreased by 50%. Health reduced to 1500 from 3000.
  • Reduced the Chrono Swap warp in time.
  • Fixed armor sets on bear, dog, & terror drone.
  • Removed transportslotcount so the Apoc can be lifted by the twinblade.
  • Killing eggs now gives you XP.
  • Multigunner IFV buildcost increased to 900 from 700.
  • IFV + Peacekeeper DPS reduced.
  • Riptide ACV buildcost reduced to 750 from 900.
  • Guardian Tank buildcost increased to 950 from 900.
  • Sickle Leap reload time reduced to 10s from 20s.
  • Striker-VX speed reduced to 120 from 140.
  • Mecha Tengu land speed reduced to 100 from 125, water speed reduced to 80 from 100.
  • Bullfrog Transport speed increased to 100 from 90.
  • Twinblade health increased to 600 from 400.
  • Hammer Tank speed increased to 75 from 60.

Other[]

  • Startup dialog now contains the text for the actual game. Don't be alarmed.
  • Added Tier 3 Superweapons for all factions.
  • Tweaked Vindicator bombing anims
  • Added replay support. Previous versions of the beta have automatically saved a replay of the most recent game, called "Last Replay.RA3Replay", in C:\Documents and Settings\<user>\My Documents\Red Alert 3 Beta\Replays
As of patch 1.5 you can run this replay by creating a shortcut to RA3Beta.exe (or copying your desktop shortcut) and adding the commandline argument:
-replaygame "C:\Documents and Settings\<user>\My Documents\Red Alert 3 Beta\Replays\Last Replay.RA3Replay"
Command & Conquer official patches
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