Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
Register
Advertisement

Applications-multimedia This article is written from a real world point of view.

Patch 1.05 for Command & Conquer: Red Alert 3 was released in December 2008.

The downloadable patch executable includes all the patches that were released before it.

Changes[]

This patch for Command & Conquer: Red Alert 3 fixes several exploits and bugs, improves balance, provides assorted user interface enhancements, and more.

Balance changes[]

  • During Skirmish and Multiplayer games, Engineers will now take several seconds to successfully capture a structure. During this time the Engineer will be vulnerable to attack.
  • Reduced the power requirement for the Empire of the Rising Sun Refinery from 55 to 50.
  • Reduced the cost of the Allied Harvester from 1400 to 1000.
  • The Allied Refinery's sell price has been increased from 300 to 500.
  • The Vindicator should now do 50% less damage versus Empire of the Rising Sun Cores.
  • The Mecha Tengu's anti-air weapon damage has been increased from 15 to 23.
  • The Vindicator and Century Bomber will now properly receive the additional ammo if grounded when Advanced aeronautics is purchased.
  • Units in aggressive stance will now auto-acquire enemy Tank Busters in their spider holes.
  • Fixed an exploit where players could get two infantry units out of a Power Plant when selling it.
  • Construction Yards will now spawn an Engineer when destroyed.
  • Construction Yards will now spawn an Engineer when sold on the water.
  • Akula Subs will now be much easier to target as they surface to fire.
  • The Soviet Ore Collector now has a proper cool down time on its secondary ability.
  • The Soviet Super reactor will now damage aircraft when destroyed
  • Fixed a bug where the Hammer tank was not receiving a damage increase on its Leech Beam after attaining veterancy.
  • The King Oni will now perform a melee attack when attacking enemies nearby, which will also cause meta-damage to infantry.
  • Fixed a bug where Hospitals were not healing infantry units garrisoned inside vehicles.
  • The Shogun will now properly fire all of its laser cannons when automatically attacking structures in aggressive stance.
  • The Hammer Tank will now receive health when using its Leech Beam against an enemy that has Point Defense Drones.
  • Fixed an exploit where players could get the Sky-Wing to land on dry land.
  • The map reveal from Observation Posts is no longer obstructed by various terrain heights.
  • Engineers targeted with Cash Bounty will no longer provide funds when the engineer captures a structure.
  • The Apocalypse Tank can now properly change targets when using its Magnetic Harpoon ability.
  • Fixed an exploit where the Javelin Soldier could remain fully locked onto their target even after moving.
  • Fixed a bug where the Terror Drone would maintain its Stasis Ray even though it switched to Dismantler Claws.
  • Fixed an exploit where players could create more than 4 docking aircraft per airfield or airbase.
  • Fixed an exploit where players could change faction right before the game countdown finished.
  • Fixed an exploit where players could disconnect from games and still gain benefits to their record.
  • In 2v2 team games, team mates will always start next to each other.
  • Fixed exploits where the starting game countdown wouldn't stop if a player changed game parameters in the final second.

User interface enhancements[]

  • Added several Co-op lobbies to the lobby list.
  • Added the ability to see a player's stats in the online lobbies. By hovering over a player's name, this will display a summary of that player's wins, losses, and rank.
  • Vertical sliders in the menus can now be scrolled using the mouse wheel.
  • Added the Broadcast option under the Rules Tab for Custom online matches.
  • When players change map size in the game setup screen, the appropriate number of slots will be opened.
  • The custom match lobby list will now display icons for Clan, VOIP, Custom Map, and Passworded games in the Status column.
  • Added the proper Observer panel when observing online matches.
  • Added the ability to Whisper to players in different lobbies.
  • Players can now see Whispers while in the Game Setup screen of an online match.
  • The host of a Co-op campaign match will now receive a notification when they send an invite to other players.
  • When editing hotkeys or VOIP settings, they will now only be changed for the current active profile.
  • The player will no longer be kicked back to the main menu after entering an incorrect password for an online game.
  • At least two extra mouse buttons can now be assigned to commands in the Custom Hotkeys screen.
  • Added a visual indicator in-game to display whether a player is using Team or Global VOIP chat.
  • Players will now receive a message that the lobby is full when attempting to join a full lobby.
  • Added a refresh button onto the custom match lobby screen.
  • Added more details into the invite request a player has received.

Bug fixes[]

  • Fixed a bug where Burst Drones were not inflicting damage when activating their secondary ability before attaching to a vehicle.
  • Fixed a bug where the progress bar for structures was not displaying when their production was paused.
  • Fixed a bug where the Terror Drones were receiving a garrison cursor when hovering over civilian buildings in the shroud.
  • If the Stingray uses its secondary ability on water and then moves onto land, the ability button will now properly display the cooldown time.
  • Fixed a bug where corrupted graphics would display when issuing Planning Mode commands extremely close to the selected unit.
  • Fixed a bug where Spies would retain the Tesla effect after using Bribe while disguised as a Tesla Trooper.
  • The Mission Menu map will now properly display bridges.
  • The Riptide ACV will now properly fire its torpedoes when force firing in the water.
  • A Terror Drone will now properly grey out the unpack command of an enemy unit affected by the Stasis Ray.
  • Fixed a bug where units would potentially warp when being disengaged from an enemy Apocalypse Tank's magnetic harpoon.
  • A Reverse Move command will no longer be cancelled when a non-movement secondary ability is toggled midway through the move command.
  • Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush if used before reaching its build waypoint.
  • Empire of the Rising Sun vehicles can no longer transform through bridges.
  • Fixed a bug where Empire of the Rising Sun cores were not unpacking if the player saved a game while the core was moving to its destination.
  • Fixed a bug where hosting or joining a multiplayer match was causing your VOIP settings to default to Voice-Activated.
  • Fixed a bug where VOIP settings were being set back to default after finishing a game.
  • Torpedoes will no longer follow amphibious units onto land.
  • Fixed a bug where the Twinblade would sometimes go underground when attempting to pick up passengers.
  • Fixed a bug where the Terror Drone would sometimes have difficulty garrisoning inside a Twinblade.
  • Fixed stability issues with joining, leaving, and re-joining network games.
  • The research of Heightened and Max Clearance can now be continued after being paused.
  • Twinblades will no longer be damaged when picking up a vehicle infected with a Terror Drone.
  • Fixed an issue where aircraft would go underground when landing at their airfield or airbase.
  • The Apocalypse Tank will now display its grinder effects on Medium and lower LOD
  • Fixed a bug where your Co-commander's MCV would sometimes fail to unpack after destroying the Tesla Coils in mission Allied 03.
  • Fixed a desync for when an observer toggled between players in an online match.

Other changes[]

  • Added DRM Deauthorization into both the launcher and Options menu in-game. Clicking the "Deauthorize" button will deauthorize the computer from playing Red Alert 3, allowing players to run the game on a different computer. Restarting the game on the original computer will reauthorize Red Alert 3 on that machine.
  • Added status pips for units being healed by Hospitals.
  • The Bullfrog can now target an area for passengers to be ejected even if that area is currently out of range.
  • After the Free Trade power is purchased, additional numbers will now display from refineries indicating the power's benefit.
  • Infantry will now play a meta-impact animation when hit with V4 rockets.
  • Tanya will now receive a C4 cursor when hovering over enemyvehicles and ships.
  • The Chrono Rift/Chasm/Fissure powers have had their portraits updated to better reflect the functionality of the powers.
  • Commando units will no longer receive a garrison cursor when hovering over Ore Nodes and tech structures under the fog-of-war.
  • Chrono Rifted units can now be selected by control group number after warping back in.
  • Valid structures will now receive a rally point mouse cursor when hovering over bridges.
  • Conscripts, Peacekeepers, and Imperial Warriors will now receive a counter-garrison cursor when hovering over valid civilian structure targets.
  • The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze ability.
  • Added Ammo Pips for respective units into their portrait.
  • Units with the disguise ability will now display a unique disguise cursor when hovering over valid disguise targets.
  • Burst Drones that are attached to units will now show up on the mini-map.
  • Vehicles that have been pilot sniped can now be crushed appropriately.
  • Added a sound effect for placing camera bookmarks.
  • Added a sound effect for the game countdown timer
  • Added Victory/Defeat music to the end of a multiplayer match.
  • Improvements to how stats are tabulated in the post-game summary.
  • Improved the overall AI management of Harvesters.
  • Improved the push-to-talk functionality of VOIP while playing a Co-op campaign mission.
  • Power Plants will now turn dark when infiltrated by an enemy unit.
  • The Athena Cannon will now receive unique firing FX when it achieves Heroic veterancy.
  • The Dolphin will now receive unique firing FX when it achieves Heroic veterancy.
  • The Striker-VX will now receive unique firing FX when it achieves Heroic Veterancy.
  • The Sky-wing will receive unique firing effects when it achieves Heroic Veterancy.
  • The wrench repair icon will now display on structures that are being repaired by your co-commander.
  • Infantry units will now correctly evacuate from a transport vehicle that has been pilot sniped by Natasha.
  • Replays will now provide users with a Telestrator.
  • Added descriptive text for the "Destroy the Generators" bonus objective in campaign mission Allied 05.
  • Added an extra health bar to the Athena Cannon to indicate the strength of its shield and/or point defense drones.
  • The first unit selected for Chrono Swap will now have an icon denoting its selection.
  • Infantry units will now fall to the ground when killed while parachuting.
  • Expanded the variety of animations for Yuriko Omega.
  • Added several people to the game's credits.
  • Fixed various typos and made certain dialog messages more clear.
  • Various other bug fixes.

Download mirrors[]

Command & Conquer official patches
Advertisement