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Renegade weapons

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Renegade weapons are similar to the weapons and armor system in the strategy C&C games: weapons deal a specific type of damage, which is then compared against the target's armor type.

Damage types[edit | edit source]

Shrapnel[edit | edit source]

Weapons: Falcon pistol, Raptor automatic rifle, Vulture shotgun, Pierce sniper rifle, Hawkeye ramjet rifle

  • vs. Flesh: 1.0
  • vs. Fire Suits: 1.0
  • vs. Hazmat Suits: 1.0
  • vs. Mutant: 0.5
  • vs.Vehicle (Light): 0.1
  • vs.Vehicle (Heavy): 0.25
  • vs. Structure: 0.001

Steel[edit | edit source]

Weapons: Condor chain gun, Locust rocket launcher

  • vs. Flesh: 2.0
  • vs. Fire Suits: 2.0
  • vs. Hazmat Suits: 2.0
  • vs. Mutant: 0.5
  • vs.Vehicle (Light): 0.2
  • vs.Vehicle (Heavy): 0.15
  • vs. Structure: 0.005

Flame[edit | edit source]

Weapons: Dragonfly flamethrower

  • vs. Flesh: 1.0
  • vs. Fire Suits: 0.1
  • vs. Hazmat Suits: 1.0
  • vs. Mutant: 1.0
  • vs.Vehicle (Light): 0.35
  • vs.Vehicle (Heavy): 0.175
  • vs. Structure: 0.025

Tiberium shrapnel[edit | edit source]

Weapons: Venom chemical sprayer, Mantis Tiberium automatic rifle

Negative multiplier against mutants means the entire damage dealt by a weapon is turned into healing.

  • vs. Flesh: 1.0
  • vs. Fire Suits: 1.0
  • vs. Hazmat Suits: 0.05
  • vs. Mutant: -1.0
  • vs.Vehicle (Light): 0.2
  • vs.Vehicle (Heavy): 0.1
  • vs. Structure: 0.04

Tiberium bullet[edit | edit source]

Weapons: Talon Tiberium flechette gun

  • vs. Flesh: 1.0
  • vs. Fire Suits: 1.0
  • vs. Hazmat Suits: 0.1
  • vs. Mutant: -2.5
  • vs.Vehicle (Light): 0.6
  • vs.Vehicle (Heavy): 0.3
  • vs. Structure: 0.05

Laser[edit | edit source]

Weapons: Firefly laser rifle, Tarantula laser chaingun, Scorpion railgun

  • vs. Flesh: 1.0
  • vs. Fire Suits: 1.0
  • vs. Hazmat Suits: 1.0
  • vs. Mutant: 1.0
  • vs.Vehicle (Light): 0.4
  • vs.Vehicle (Heavy): 0.4
  • vs. Structure: 0.05

Ion cannon[edit | edit source]

Weapons: Black Widow Volt auto rifle, Merlin personal ion cannon

  • vs. Flesh: 1.0
  • vs. Fire Suits: 1.0
  • vs. Hazmat Suits: 1.0
  • vs. Mutant: 1.0
  • vs.Vehicle (Light): 0.4
  • vs.Vehicle (Heavy): 0.4
  • vs. Structure: 0.05

Repair[edit | edit source]

Weapons: Gizmo repair gun

  • vs. Flesh: 1.0
  • vs. Fire Suits: 1.0
  • vs. Hazmat Suits: 1.0
  • vs. Mutant: 1.0
  • vs.Vehicle (Light): 1.0
  • vs.Vehicle (Heavy): 1.0
  • vs. Structure: 0.25

C4[edit | edit source]

Weapons: Hair-Trigger remote C4

  • vs. Flesh: 2.0
  • vs. Fire Suits: 2.0
  • vs. Hazmat Suits: 2.0
  • vs. Mutant: 2.0
  • vs.Vehicle (Light): 2.0
  • vs.Vehicle (Heavy): 2.0
  • vs. Structure: 0.1