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This page lists all weapons in Command & Conquer: Renegade.

Weapon statistics

Each weapon is characterized by several vital statistics:[1]

  • Damage type: This dictates which weapon's projectiles affect various types of enemies, such as unarmored humans (flesh), mutants, flamethrower infantry (fire suits), etc. Damage type determines the damage modifiers listed with each weapon.
  • Damage: The amount of damage the weapon inflicts on. This value is affected by the enemy type the weapon's projectile is striking (damage modifier), the number of projectiles leaving the weapon per fire, and the splash damage of each shot.
  • Range: The distance at which the weapon is effective. When a target in range, the player's target reticle becomes red; otherwise it remains grey and the weapon's projectile will not reach the target.
  • Velocity: The speed of the weapon's projectiles.
  • Rate of fire: Indicates the number of shots the weapon can fire in a given period of time. The higher the rate, the faster the weapon shoots out.
  • Clip size: The number of shots per clip.
  • Maximum ammunition: The maximum number of shots a weapon can hold but not yet load.
  • Reload time: The time it takes to reload the weapon with a new clip.

Weapons

Icon Weapon Dmg type Damage Range Velocity Fire rate Clip Max ammo Reload
Ren HUD Pistol Automatic Pistol Shrapnel 10 50 400 4 12 Infinite 1.86
Ren HUD AutoRifle Automatic Rifle Shrapnel 7 100 350 10 100 400 2.06
Ren HUD Chaingun Chaingun Steel 5 100 350 10 100 400 2
Ren HUD Shotgun Shotgun* Shrapnel 15 x 8 15 400 1 8 40 3.2
Ren HUD SniperRifle Sniper Rifle Shrapnel 100 300 400 1 4 12 3.08
Ren HUD RamjetRifle Ramjet Rifle* Steel 200 300 400 0.75 4 32 2.06
Ren HUD Flamethrower Flamethrower Flamethrower 2 x 5 30 25 10 100 400 2.33
Ren HUD ChemSprayer Chemical Sprayer Tiberium shrapnel 2.25 x 5 30 25 10 100 400 2.52
Ren HUD RocketLauncher Rocket Launcher Steel 35 + 80 (radius 4) 200 50 0.75 6 36 2.8
Ren HUD GrenadeLauncher Grenade Launcher Steel 15 + 80 (radius 4) 150 30 0.75 8 40 3.2
Ren HUD LaserRifle Laser Rifle Laser 10 100 400 5 100 400 1.07
Ren HUD LaserChaingun Laser Chaingun Laser 10 100 400 5 100 400 1.07
Ren HUD VoltAutoRifle Volt Auto Rifle Ion cannon 10 50 400 10 100 400 2.27
Ren HUD PIC Personal Ion Cannon Ion cannon 200 100 400 0.33 1 30 2
Ren HUD Railgun Railgun* Laser 200 100 400 1 1 30 1.85
Ren HUD TibAutoRifle Tiberium Auto Rifle Tiberium shrapnel 8 + 5 (radius 2) 100 100 5 50 200 2.7
Ren HUD TibFlechetteGun Tiberium Flechette Gun Tiberium bullet 10 100 250 10 100 400 1.6
Ren HUD RepairGun Repair Gun Repair -2 10 400 10 Infinite Infinite -
Ren HUD RepairGun Advanced Repair Gun Repair -4 15 400 10 Infinite Infinite -

* Available in multiplayer only

Equipment

Icon Weapon Dmg type Damage Radius Clip Max ammo Reload
Ren HUD RemoteC4 Remote C4 C4 100 6 1 1 2.5
Ren HUD ProxyC4 Proximity C4 C4 100 6 1 5 2.5
Ren HUD TimedC4 Timed C4 C4 200 6 1 1 2.5
Ren HUD IonCannonBeacon Ion Cannon Beacon Ion cannon 2500 15 1 0 -
Ren HUD NukeBeacon Nuclear Strike Beacon Nuke 2500 15 1 0 -

* Available in multiplayer only

Damage types

Each damage type comes with a set of numbers that modify each weapon's damage value. This is based on the principle that each weapon is better against certain enemies than others. For example, a weapon with a shrapnel projectile inflicts normal damage on a unarmored human opponent, while a weapon with a steel projectile deals twice the damage against the same enemy.

Damage type Versus
Flesh Fire Suits Hazmat Suits Mutant Light Vehicles Heavy Vehicles Structures
Shrapnel 1.0 1.0 1.0 0.5 0.1 0.25 0.001
Steel 2.0 2.0 2.0 0.5 0.2 0.15 0.005
Flame 1.0 0.1 1.0 1.0 0.35 0.175 0.025
Tiberium shrapnel 1.0 1.0 0.05 -1.0 0.2 0.1 0.04
Tiberium bullet 1.0 1.0 0.1 -2.5 0.6 0.3 0.05
Laser 1.0 1.0 1.0 1.0 0.4 0.4 0.05
Ion cannon 1.0 1.0 1.0 1.0 0.4 0.4 0.05
Nuke - - - - - - -
Repair 1.0 1.0 1.0 1.0 1.0 1.0 0.25
C4 2.0 2.0 2.0 2.0 2.0 2.0 0.1

References

Renegade weapons
Command & Conquer: Renegade
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