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Riflemen (Rivals)

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CNCRiv Riflemen.png

CNCRiv Riflemen stand.png

CNCRiv Riflemen idle.png

CNCRiv Riflemen engage.png


CNCR GDI logo.png GDI


Basic infantry scout


GD-2 automatic rifles


Composite body armor



Tech level

1, common

Hit points

130 per squad member[1]



Produced by


Squad size


Ground attack

38 against infantry, structures
15 against vehicles, harvesters


1.72 seconds



Attack range


Sight range



Provides vision up to 3 tiles away.
Reveals adjacent stealthed units.

Riflemen lead the way!
- Riflemen rolling out of the Barracks.

The Riflemen are a common GDI infantry squad unit in Command & Conquer: Rivals.

Background[edit | edit source]

The rifleman squad is GDI's standard infantry formation. Equipped with GD-2 automatic rifles and composite body armor, GDI riflemen are an inexpensive and effective way of destroying enemy infantry units.

Abilities[edit | edit source]

  • Strong against infantry, cannot attack air.
  • Provides vision up to 3 tiles away.
  • Reveals adjacent stealthed units.

Personality[edit | edit source]

Demonstrates can-do attitude and high morale. When idle, riflemen do jumping jacks.

Game unit[edit | edit source]

Rifleman squad is a cheap, fast infantry unit with sight range of 3, which makes it suitable for reconnaissance in the early game.

It is and cost-effective against all Hand of Nod units with an exception to Chemical Warriors. Two riflemen squads can even take down Flame troopers. It's the most effective Barracks counter to the Scarabs.

Being fast and cheap, Riflemen can be used to establish map control in the early game, but will become less useful in the late game, when population cap is at a premium and more effective anti-infantry units are available to the opponent. That being said, even in late game they can be useful since they can hold the pads behind the main fighting zone and can be used to come back from a disastrous skirmish, when once again population cap is not a limiting factor.

Works well with Missile troops, since both units together are effective against infantry, vehicles and aircraft. Although Riflemen are not effective against vehicles, pair of Missile troops and Riflemen will take out War Dogs twice as quickly than Missile troops alone.

It shares the same stats and abilities as the militant squad.

Quotes[edit | edit source]

When created[edit | edit source]

  • Ready for action!
  • Riflemen ready to move out!
  • Riflemen lead the way!

When selected[edit | edit source]

  • Reporting
  • Unit ready
  • Infantry ready
  • Riflemen ready
  • Riflemen awaiting orders
  • Riflemen ready to move out
  • Ready for action

When moving[edit | edit source]

  • Moving out
  • Move Out!
  • I'm on it!
  • You got it!
  • Move! Move! Move!
  • Marching orders received

When ordered to attack favorably[edit | edit source]

  • Let's gun them down!
  • Hoo-rah!
  • We got this!
  • They don't stand a chance!

When ordered to attack unfavorably[edit | edit source]

  • This is gonna be bad!
  • Gotta die sometime
  • No pain no gain!

When ordered to attack neutral?[edit | edit source]

  • Move to engage
  • We'll secure the area
  • Lock and load
  • Yes, sir!

When ordered to attack unreachable target[edit | edit source]

  • Can't shoot that
  • Negative, commander

When in unfavorable engagement[edit | edit source]

  • We're under fire!
  • Riflemen outgunned!
  • I'm hit!
  • We should fall back!
  • Riflemen under heavy fire!

When in favorable or neutral engagement[edit | edit source]

  • Charge!
  • Open fire!
  • Leading the way!

Behind the scenes[edit | edit source]

In the early game version Riflemen squad contained 6 members, but it was later reduced to 5.

Gallery[edit | edit source]

Videos[edit | edit source]

Intel report on riflemen and militia

See also[edit | edit source]

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png