Rivals balance update 2019-03-13

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Rivals balance update 2019-03-13
Developer
Redwood Studios
Game(s)
Rivals
Release date
13 March 2019
Preceding patch
Patch 1.4.1
Succeeding patch
Balance update 2019-04-03

The 13 March 2019 balance update[1][2][3] for Command & Conquer: Rivals

Balance Changes[edit | edit source]

GDI[edit | edit source]

Jump Jet Troopers[edit | edit source]

  • Damage to Harvesters decreased to 350 (was 400)

A tune down on harvester aggression without affecting combat effectiveness.

Kodiak[edit | edit source]

  • Health decreased to 3465(was 4000)

Kodiak was proving to take a bit too long to kill even with a hard counter.

Liang[edit | edit source]

  • Cost decreased to 40 (was 60).

Liang’s drone cost reduced to help it combo efficiently with other units

Lt. Strongarm[edit | edit source]

  • Turret Vision Reduced to 1 (was 2).

Offered too much value as a scout on top of strong combat abilities.

MG Squad[edit | edit source]

  • Speed increased to Average (was Slow).

This should help MG Squads get in position earlier.

MLRS[edit | edit source]

  • Reload increased to 6.5 (was 5).
  • Cost increased to 80 (was 70).

More counterplay for vehicles against the MLRS.

Mohawk Gunship[edit | edit source]

  • Damage decreased to 396 (was 410).

This will normalize training differences between Mohawks and Attack Bikes.

Orca[edit | edit source]

  • Health increased to 1210 (was 909)

Survivability buff.

Pitbull[edit | edit source]

  • Health decreased to 1745 (was 1800).

This is to account for training differences between Scorpion and Pitbull.

Predator Tank[edit | edit source]

  • Cost increased to 70 (was 60).

Tanks have dominated the meta in the last few months. This should promote a bit more diversity.

Rhino[edit | edit source]

  • Vision Reduced to 2 (was 3).

Now that the war factory has scouting units, the Rhino does not need extra vision.

Sandstorm[edit | edit source]

  • Health increased to 4330 (was 3600).

Survivability boost for the Sandstorm.

Sniper Team[edit | edit source]

  • Time between attacks reduced to 0.1 seconds (was 1 second).

This will give Sniper Team a similar attack sequence to Attack Bikes.

Talon[edit | edit source]

  • Damage increased to 57 (was 55).
  • Talon turn rate increased to 450 (was 150)

Fixes to training differences as well as a buff when Talons are mispositioned.

Nod[edit | edit source]

Avatar[edit | edit source]

  • Health reduced to 5800 (was 6500)

Avatar has given players a bit to much bang for its buck. This change should bring it in line.

Banshee[edit | edit source]

  • Damage to Vehicles decreased to 396 (was 400).

This will normalize training differences between Banshees and Attack Bikes.

Buggy[edit | edit source]

  • Vision reduced 2 (was 3).

Same as Rhino

Chem Buggy[edit | edit source]

  • HP reduced to 1550 (was 1600).

This is to combat training differences.

Chemical Warriors[edit | edit source]

  • Hp Increased to 620 (was 600).

This is to combat training influencing matchup between Chemical Warriors and Flame/Shock Troopers.

Inferno[edit | edit source]

  • Cost increased to 110 (was 100).

Inferno has been a bit too easy to build. This cost increase will punish those who overbuild.

Rockworm[edit | edit source]

  • Base damage reduced to 500 (was 2000).

This was an unintentional change that is being reverted with this patch.

Scorpion Tank[edit | edit source]

  • Cost increased to 70 (was 60).

Same as Predator Tank.

Stealth Tank[edit | edit source]

  • Reload time decreased to 10 (from 12)

Players were simply resupplying their unit faster than the stealth tank could deal with it. This should bring the stealth tank closer to the gdi counterparts.

Economy[edit | edit source]

Crates and convoys[edit | edit source]

  • Crates now double in value once, when you unlock Nod (Player Level 9), but will not increase in value thereafter.
  • Common Crates drop 6 Cards and an average of 75 Credits before Nod, and 12 Cards and 150 Credits after.
  • Uncommon Crates drop 7 Cards and an average of 75 Credits before Nod, and 15 Cards and 150 Credits after.
  • Rare Crates drop 35 Cards and an average of 250 Credits before Nod, and 70 Cards and 500 Credits after.
  • Epic Crates drop 50 Cards and an average of 1000 Credits before Nod, and 100 Cards and 2000 Credits after.
  • Colossal Crates drop 225 Cards and an average of 4500 Credits before Nod, and 450 Cards and 9000 Credits after.
  • GDI and Nod Crates mimic Epic Crates in their values, but only grant cards of the respective Faction.
  • The amount of Diamonds required to rush a Crate is now 50 Diamonds, up from 24 Diamonds.
  • The number of Epic Crates in the Convoy Cycle is now 12, up from 6. Those Epic Crates replace Common Crates in the cycle.

Bounties and Victory credits[edit | edit source]

  • Each bounty rewards 120 Credits before Nod, and 250 Credits after.
  • Each battle rewards 50 Credits before Nod, and 100 Credits after.

Cloning Lab[edit | edit source]

  • The Cloning Lab now becomes available at Player Level 13 (was 15).
  • Standard Chambers now cost 150 Diamonds each (down from 200).
  • A bundle of 5 Standard Chambers can now be purchased in the Resources tab for 625 Diamonds
  • The Free Chamber now grants double the cards (60 Commons, 20 Rares, or 2 Epics).
  • Standard Chambers now grant triple the cards (90 Commons, 30 Rares, or 3 Epics).

References[edit | edit source]

  1. EA_dance210, 13 March 2019. Balance Update - March 13. EA Answers. Last accessed: 15 December 2019.
  2. Redwood_dance210, 13 March 2019. Balance Update - March 13. Reddit. Last accessed: 15 December 2019.
  3. Redwood_dance210, 13 March 2019. Economy Changes - March 13. Reddit. Last accessed: 15 December 2019.
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