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Rivals balance update 2019-04-03

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Rivals balance update 2019-04-03
Developer
Redwood Studios
Game(s)
Rivals
Release date
03 April
Preceding patch
Balance update 2019-03-13
Succeeding patch
Patch 1.5.0

The 03 April 2019 balance update[1][2] for Command & Conquer: Rivals

Balance[edit | edit source]

GDI[edit | edit source]

Drone Swarm[edit | edit source]

  • Damage to Infantry increased to 42 from 30
  • Squad size increased to 5 from 4
  • Health decreased to 200 from 284
  • Vision increased to 3 from 2

This solidifies Drone Swarm’s role as a strong anti-Infantry specialist.

Disruptor[edit | edit source]

  • Damage to Infantry increased to 68 from 50

This will allow the Disruptor to deal with infantry of all strengths.

Jackson[edit | edit source]

  • Buff duration decreased to 8 from 10

Jackson was a bit too strong compared to others. This will bring him more in line

MG Squad[edit | edit source]

  • Damage to Infantry and Vehicles reduced to 26 from 30

Lowering the suppressive fire that MG squads were applying

MLRS[edit | edit source]

  • Cost decreased to 70 from 80

Just returning some of its lost power.

Mohawk[edit | edit source]

  • Damage to Harvesters reduced to 295 from 396
  • Health increased to 1650 from 1500

This will lower its harvester harassment while increasing its combat potential.

Pitbull[edit | edit source]

  • Health reduced to 1650 from 1745

Slight tune down to this meta defining unit.

Predator Tank[edit | edit source]

  • Damage to Infantry reduced to 96 from 105

This is to fix a training issue.

Rhino[edit | edit source]

  • Attack Cooldown decreased to 0.75 from 0.85

Giving the Rhino bit of love so it’s able to eliminate its adversaries a bit quicker.

Snipers[edit | edit source]

  • Damage to Infantry increased to 152 from 150

This is to fix a training issue.

Nod[edit | edit source]

Artillery[edit | edit source]

  • Set-up reduced to 4 seconds from 5 seconds
  • Turn speed reduction while deployed reduced to 50% from 90%
  • HP increased to 1650 from 1500.

This will allow the artillery to set up faster as well as track its targets more easily.

Avatar[edit | edit source]

  • Damage to Infantry reduced to 135 from 150
  • Damage to Harvesters reduced to 110 from 150
  • Damage to Structures reduced to 300 from 400
  • Death explosion damage increased to 1700 from 1500

It was too easy to kill harvesters while contesting the missile platform against ground units. This should tune that down as well as allowing infantry a little bit more time to fight back.

Buggy[edit | edit source]

  • Attack Cooldown decreased to 0.66 from 0.75

Giving the Buggy a bit of love so it’s able to eliminate its adversaries a bit quicker.

Cyber Wheels[edit | edit source]

  • Attack Speed decreased to 1.5 from 1.25

Wheels were a bit strong. This change should tune them down while keeping them viable.

Giga Cannon[edit | edit source]

  • Health decreased to 1455 from 1500
  • Stage 1 damage increased too vehicles to 45 from 40
  • Stage 2 damage increased to vehicles to 90 from 80

This will give the Giga a little more upfront damage and fix a training issue.

Oxanna[edit | edit source]

  • Buff duration decreased to 8 from 10

Oxanna a bit too strong compared to others. This will bring her more in line.

Scorpion Tanks[edit | edit source]

  • Damage to Infantry reduced to 96 from 105

This is to fix a training issue.

Stealth Tank[edit | edit source]

  • Damage to Aircraft and Vehicles increased to 510 from 500

This is to fix training issues.


References[edit | edit source]

  1. EA_dance210, 03 April 2019. Balance Update - April 3. EA Answers. Last accessed: 12 December 2019.
  2. Redwood_dance210, 03 April 2019. Balance Update - April 3. Reddit. Last accessed: 11 December 2019.
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