Rivals balance update 2019-09-12
|This article is written from a real world point of view.|
|Rivals balance update 2019-09-12|
|12 September 2019|
|Balance update 2019-08-12|
|Balance update 2019-12-11|
Changes[edit | edit source]
GDI[edit | edit source]
Liang[edit | edit source]
- Drone cost increased from 40 to 50 tiberium
The healing drone has proven to be a bit too strong. Increasing its cost will bring its power level to be more in line with the other commanders.
- Movement speed increased from 6.928 -> 8
GDI lost a lot of its anti-infantry power when we nerfed Drone Swarm. Returning some of their movement speed will increase their viability while staying true to their theme.
Increase projectile speed by 25% This will allow them to apply their EMP a little faster.
- Health decreased from 7500 to 6900
Mammoth Tank has become quite the stalwart when it gets out. This should give players an easier time dealing with it.
- Health decreased from 1800 to 1500
Slingshot has become a great unit, but is performing a bit too well. This change will make it easier to deal with while still maintaining its excellent damage capabilities.
Nod[edit | edit source]
Banshee Tiberium cost increased from 50 to 60 Banshee was a bit too efficient at 50 cost, so we're returning it to its original.
- Infantry damage decreased from 80 to 72
Chem Buggy has been a powerful unit for a long time and has made Nod's anti-infantry power too efficient, therefore we are reducing its damage output.
- Vehicle damage decreased from 37 to 32
Fanatics are slightly overperforming against vehicles.
Venom[edit | edit source]
- Speed decreased from 9.236 to 8
Venom has been doing very well in its core matchups while also moving extremely fast. Slightly lowering movement speed.
- Move speed decreased from 6.928 to 5.4
Now that players have become more comfortable with their mechanic, it's time to tune down Scavengers to a more reasonable level.
Kane[edit | edit source]
Obelisk HP increased from 4000 to 5000
Kane is seeing low usage rates across all tiers. Increasing health of the obelisk to try to return some of his staying power.