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Applications-multimedia This article is written from a real world point of view.

The 18 December 2018 patch for Command & Conquer: Rivals was the game's twenty-fourth official patch,[1] which affected the game's balance and the build number, which was raised to 1.2.4 (210041).

Balance Changes

GDI

Riflemen

"This will allow Riflemen to win against Shockwave Troopers and Flame Troopers in a 2v1 situation."

  • Damage increased to 38 (was 30)

Talon

"This helps push Talon into a stronger anti-infantry unit, especially against units such as Shockwave Troopers and Flame Troopers."

  • Damage vs Infantry increased to 55 (was 50)

Rhino

"This change allows Rhinos to take down infantry a bit faster."

  • Attack speed increased to 0.85 (was 1.0)

Nod

Militants

"Similar to Riflemen, this will allow Militants to win against Shockwave Troopers and Flame Troopers in a 2v1 situation."

  • Damaged increased to 38 (was 30)

Flame Tank

"This change will give players more time to respond to a Flame Tank attacking their base. The lower health will also make it easier to destroy."

  • Speed decreased to 5.5434 (was 6.929) Health decreased to 3050 (was 3500)

Kane

"Kane was oppressive when a player was ahead. This change will give players a window where they counter."

  • Obelisk death timer duration decreased to 30 seconds (was 45 seconds)

Bug Fixes

  • Fixed issues known to cause game crashes
  • Fixed an issue where the Talon did not fire at enemy units
  • Fixed an issue where the Tier III bundle was not available after purchasing the Tier II bundle
  • Favorite Unit stats now track properly for Commanders
  • Fixed Ion Cannon one-shotting Harvesters
  • Fixed localized text on the Tick Tank description
  • Fixed an issue where the Weekly Best reset time was longer than 7 days

References

  1. EA_dance210, 13 December 2018. Balance Update - Dec. 13. EA Answers.
Command & Conquer official patches
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