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Rivals pre-alpha patch 1.2.3

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Rivals pre-alpha patch 1.2.3
Redwood Studios
Rivals pre-alpha
Release date
28 November 2018
Preceding patch
Succeeding patch

The 28 November 2018 patch for Command & Conquer: Rivals was the game's twenty-third official patch[1], which affected the game's balance and the build number, which was raised to 1.2.3.

This was the version with which the game officially launched worldwide on 4 December 2018.

Google Play and iTunes[edit | edit source]

Welcome to global launch, Commanders! During pre-launch, we gathered community feedback to make changes and add features you care about. In this update, you’ll find:

  • Rivals Champions events – a new way to measure your skills
  • An updated Player Level system where you earn XP to increase your level (vs. leveling based on medals)
  • Two fresh units – Nod's Widowmaker and GDI's War Dogs
  • Unit and map balance changes, plus fixes to improve gameplay
  • Unified training costs across Common, Rare, and Epic units
  • A reward system with adjusted Credits earned from bounties, victories, and Alliance donations

Changes[edit | edit source]

Reverted the economy changes from Update 1.2:

  • Tiberium economy ramps every 30 seconds (was 36 seconds)
  • Harvester bounties increased to 100 (was 80)

GDI[edit | edit source]

Titan[edit | edit source]

  • Cost increased to 150 (was 130)

A.P.C.[edit | edit source]

  • Speed increased to 4.5 (was 3.9)

Nod[edit | edit source]

Kane[edit | edit source]

  • Obelisk health reduced to 4000 (was 6000)

Inferno[edit | edit source]

  • Unloaded speed boost reduced to 45% (was 50%)

Banshee[edit | edit source]

  • Damage vs. aircraft increased to 293 (was 250)

Tick Tank[edit | edit source]

  • Reduced deploy time to 2 seconds (was 5 seconds)
  • Reduced undeploy time to 0.5 seconds (was 2 seconds)

References[edit | edit source]

  1. Redwood_dance210, 28 November 2018. Balance Update - Nov. 28. EA Answers. Last accessed: 4 December 2018.
Command & Conquer official patches