Welcome to the Command & Conquer Wiki! Log in and join the community.

Rivals pre-alpha patch 11 July 2018

From Command & Conquer Wiki
Jump to: navigation, search
Applications-multimedia.svg This article is written from a real world point of view.
11 July 2018 balance patch
Developer
Redwood Studios
Game(s)
Rivals pre-alpha
Release date
11 July 2018
Preceding patch
0.91.0 with patch 3 July 2018
Succeeding patch
0.91.0 with patch 19 July 2018

The 11 July 2018 patch for Command & Conquer: Rivals was the game's fifth official patch[1], which affected the game's balance but not the build number.

Announcement[edit | edit source]

On 9 July 2018, game designer Greg Black announced the focus points of the patch.[2]

This week we'll be improving underperforming units and making a few targeted tweaks to units and powers that are a little too good (or a lot too good if you're the Basilisk).

We'll be giving some love to: - Chemical Warriors - Jump Jet Troopers - Stealth Tank - Banshee

We'll be dialing down: - Basilisk - Mammoth Tank - M.L.R.S. - Heroic Charge - Fanaticism

I'm sure you've noticed that we've been rapidly and aggressively making balance changes. We'll continue to experiment and rapidly course-correct throughout this Early Access period, all in the interest of gaining as much feedback and data as possible prior to worldwide launch. We'll settle into a regular, steadier balance-change cadence post-launch.

GLHF!
- Greg Black, 9 July 2018

Changes[edit | edit source]

We are not seeing too much in the way of game breaking balance issues so instead this week we are focusing on changes to improve underperforming units and making a few targeted tweaks to units and powers that are a little too good.

GDI Changes[edit | edit source]

Col. Jackson[edit | edit source]

  • Heroic charge buff decreased to 50% (was 75%)
  • Heroic charge base duration reduced to 8 seconds (was 10)

Jump Jet Troopers[edit | edit source]

  • Health increased to 240 (was 180)

Mammoth Tank[edit | edit source]

  • Cost increased to 170 (was 150)

M.L.R.S[edit | edit source]

  • Health decreased to 1800 (was 2200)

Nod Changes[edit | edit source]

Basilisk[edit | edit source]

  • Low damage reduced to 50 (was 100)
  • High damage reduced to 150 (was 200)
  • Low damage vs Infantry reduced to 20
  • High damage vs Infantry reduced to 50

Banshee[edit | edit source]

  • Cost reduced to 60 (was 70)

Chemical Warrior[edit | edit source]

  • Gas spawn delay reduced to 0.5 seconds (was 1.0)
  • Health increased to 375 (was 300)

Oxanna[edit | edit source]

  • Fanaticism attack buff decreased to 75% (was 100%)
  • Fanaticism movement buff decreased to 50% (was 100%)
  • Fanaticism damage taken penalty increase to 25% (was 15%)
  • Fanaticism base duration reduced to 8 seconds (was 10)

Stealth Tank[edit | edit source]

  • Cost reduced to 70 (was 80)
  • Initial attack delay reduced to 0.0 seconds (was 0.25)
  • Number of missiles reduced to 4 (was 5)
  • Damage increased to 500 (was 375)

References[edit | edit source]

  1. Greg Black, 11 July 2018. Balance Update Notes July 11th. EA Answers. Last accessed: 2 August 2018.
  2. Greg Black, 9 July 2018. Upcoming Balance Changes - 7/09/2018. EA Answers. Last accessed: 2 August 2018.
Command & Conquer official patches