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The 11 July 2018 patch for Command & Conquer: Rivals was the game's fifth official patch[1], which affected the game's balance but not the build number.
Announcement[]
On 9 July 2018, game designer Greg Black announced the focus points of the patch.[2]
“ | This week we'll be improving underperforming units and making a few targeted tweaks to units and powers that are a little too good (or a lot too good if you're the Basilisk).
We'll be giving some love to: - Chemical Warriors - Jump Jet Troopers - Stealth Tank - Banshee We'll be dialing down: - Basilisk - Mammoth Tank - M.L.R.S. - Heroic Charge - Fanaticism I'm sure you've noticed that we've been rapidly and aggressively making balance changes. We'll continue to experiment and rapidly course-correct throughout this Early Access period, all in the interest of gaining as much feedback and data as possible prior to worldwide launch. We'll settle into a regular, steadier balance-change cadence post-launch. GLHF! |
” |
Changes[]
We are not seeing too much in the way of game breaking balance issues so instead this week we are focusing on changes to improve underperforming units and making a few targeted tweaks to units and powers that are a little too good.
GDI Changes[]
Col. Jackson[]
- Heroic charge buff decreased to 50% (was 75%)
- Heroic charge base duration reduced to 8 seconds (was 10)
Jump Jet Troopers[]
- Health increased to 240 (was 180)
Mammoth Tank[]
- Cost increased to 170 (was 150)
M.L.R.S[]
- Health decreased to 1800 (was 2200)
Nod Changes[]
Basilisk[]
- Low damage reduced to 50 (was 100)
- High damage reduced to 150 (was 200)
- Low damage vs Infantry reduced to 20
- High damage vs Infantry reduced to 50
Banshee[]
- Cost reduced to 60 (was 70)
Chemical Warrior[]
- Gas spawn delay reduced to 0.5 seconds (was 1.0)
- Health increased to 375 (was 300)
Oxanna[]
- Fanaticism attack buff decreased to 75% (was 100%)
- Fanaticism movement buff decreased to 50% (was 100%)
- Fanaticism damage taken penalty increase to 25% (was 15%)
- Fanaticism base duration reduced to 8 seconds (was 10)
Stealth Tank[]
- Cost reduced to 70 (was 80)
- Initial attack delay reduced to 0.0 seconds (was 0.25)
- Number of missiles reduced to 4 (was 5)
- Damage increased to 500 (was 375)
References[]
- ↑ Greg Black, 11 July 2018. Balance Update Notes July 11th. EA Answers. Last accessed: 2 August 2018.
- ↑ Greg Black, 9 July 2018. Upcoming Balance Changes - 7/09/2018. EA Answers. Last accessed: 2 August 2018.
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