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Rivals pre-alpha patch 3 July 2018

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3 July 2018 balance patch
Redwood Studios
Rivals pre-alpha
Release date
3 July 2018
Preceding patch
0.91.0 with patch 28 June 2018
Succeeding patch
0.91.0 with patch 11 July 2018

The 3 July 2018 patch for Command & Conquer: Rivals was the game's fourth official patch[1], which affected the game's balance but not the build number.

Announcement[edit | edit source]

On 2 July 2018, game designer Greg Black announced the focus points of the patch.[2]

Hey, Commanders!

We are looking to make quick tweaks to promote some of the early-game diversity we lost when making the War Factory buffs. Most of those changes are likely to remain in place, but it I expect we will see the effectiveness of the Buggy and Rhino reduced somewhat. Attack Bikes are also likely to get a slight nerf and a change to their attack cadence to make them a little less extreme in terms of their hit-and-run potential.

We are also considering lowering the Riflemen and Militant damage vs. vehicles so they're not quite so cost effective to spam in all situations.

Additionally, I'd expect some pullback on the Dr. Liang Heal Drone buffs to vehicle healing. His buffs to Infantry healing are likely to remain in place.

Fanaticism and Heroic Charge also received pretty substantial buffs in the last patch, but we are still evaluating their impact.

We are also looking at a number of other changes but we will probably keep the next balance update pretty targeted at the early-game units.

—The C&C: Rivals Combat Team
- Greg Black, 2 July 2018

Changes[edit | edit source]

We decided to make some quick tweaks to promote some of the early game diversity we lost when making the Warfactory buffs. Most of those changes are left in place but we've reduced the effectiveness of the Rhino & Buggy to make Barracks openings more viable.

GDI Changes[edit | edit source]

Dr. Liang[edit | edit source]

  • Repair Drone full heal time increased to 30 seconds (was 20)

Sniper Team[edit | edit source]

  • Damage vs Infantry increased to 120 (was 100)

Rhino[edit | edit source]

  • Attack Duration increased to 0.75 seconds (was 0.6)
  • This reduces the Rhino’s rate of fire and lowers it’s DPS.

Riflemen[edit | edit source]

  • Damage vs Vehicles reduced to 15 (was 30)

Nod Changes[edit | edit source]

Buggy[edit | edit source]

  • Attack Duration increased to 0.7 seconds (was 0.56)
  • This reduces the Buggy’s rate of fire and lowers it’s DPS.

Attack Bike[edit | edit source]

  • Attack Duration reduced to 4.25 (was 5.0)
  • Damage reduced to 240 (was 300)
  • These combine for a small reduction in Attack Bike DPS.

Militiants[edit | edit source]

  • Damage vs Vehicles reduced to 15 (was 30)

Map Update Notes[edit | edit source]

We've been investigating map balance & bugs across the game and have made some initial quick fixes. We'll be continuing our work on maps with an eye on making some larger changes in the future.

Map Spawn Points[edit | edit source]

  • Some maps have had their unit spawn points moved to create better gameplay.

Harvester Automation[edit | edit source]

  • We examined Harvester automation and found that in some cases it was causing harvesters to move into dangerous situations (and in some cases it was outright broken). Harvesters look at the Tiberium fields as being part of a friendly group, a shared group or an enemy group. They will automatically mine friendly & shared groups. We've removed some fields from shared groups where it was getting Harvesters into trouble.
  • When a Harvester runs out of valid Tiberium it will stop moving. You can manually send it into peril if you desire.

Map Pools[edit | edit source]

  • Sectors 1, 2 and 3 now share the same pool of maps. This will increase early progression map variety.
  • In Sectors 4+, players now have access to all 5 maps in each set. This will increase the variety of maps players experience across the game.
  • You'll now play on maps with 3 Missile Platforms more frequently than maps with 2 Missile Platforms. We think the 2-platform maps add nice texture to the game, but they were showing up too frequently and matches on them tend to run longer.

References[edit | edit source]

  1. Greg Black, 3 July 2018. Balance Update Notes 7/03/2018. EA Answers. Last accessed: 2 August 2018.
  2. Greg Black, 2 July 2018. Upcoming Balance Changes - 7/02/2018. EA Answers. Last accessed: 2 August 2018.
Command & Conquer official patches