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Rockworm

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CNCRivals-faux-cover.png
CNCRiv Rockworm.png
Rockworm

CNCRiv Rockworm stand.png

CNCRiv Rockworm idle.png

CNCRiv Rockworm burrow.png

CNCRiv Rockworm move.png

CNCRiv Rockworm emerge.png

CNCRiv Rockworm side engage.png

CNCRiv Rockworm frontal engage.png

Unit
Affiliation

CNCR Nod logo.png Brotherhood of Nod

Role

Heavy anti-ground vehicle

Armament

Three blades

Tier

3

Tech level

9, epic

Properties
Hit points

5000[1]

Production
Cost

120

Produced by

Temple of Nod

Combat
Ground attack

Standard attack:

  • 180 against infantry
  • 2000 against vehicles, harvester
  • 500 against structures

Resurface damage:

  • 90 against infantry
  • 750 against vehicles
Cooldown

3.75 seconds

Speed

Average (4.5)

Attack range

1

Sight range

2 (1 when borrowed)

Function
Abilities

Splash damage

Notes

Resurfacing damages all adjacent units.
Resurface damage cooldown: 6 seconds.
Takes 2 seconds to burrow.

The best Rockworm is a surprise Rockworm. Unless you're GDI.
- Unit blurb

The Rockworm is a Nod tech unit in Command & Conquer: Rivals. It is a large worm-like mechanism that cannot be damaged while moving underground[2], and when it does surface, it deals considerable damage to ground units. It takes 2 seconds to burrow.

Background[edit | edit source]

Based on technology developed for the infamous Montauk subterranean transport, the Rockworm is a symbol of Nod's mastery of burrow technology. The Rockworm's terrifying size and razor-sharp cutting teeth can reduce even the heaviest GDI armor to shreds in seconds.

Abilities[edit | edit source]

Strong against vehicles, can attack infantry, cannot attack air. Moves underground. Deals splash damage. Deals damage to all adjacent ground units upon unborrowing.

Game unit[edit | edit source]

Rockworms are a heavy anti vehicle unit that no ground unit can take down easily. Given an opportunity it will take down a Mammoth Tank in three bites. Squad vehicles like Attack Bikes and Cyberwheels will go down in a single bite due to the splash damage. Even infantry will struggle, since most of the infantry are organized in squads.

Their burrowing mechanics are a blessing and a curse. So long Rockworms are under ground, they can suffer no damage, but neither can they contest the pads. The unborrowing mechanic is great for sowing chaos behind the enemy lines, but no ground unit can safely support it, since it will damage the friendly units too.

Rockworms cannot target air, neither directly or by resurfacing, meaning both that air units are the safest support units, but also it's vulnerable to air attacks form Mohawk Gunship and Orca.

Personality[edit | edit source]

🤖 has no human voice, only mechanical monstrous screams.

Changelog[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]

CNCR Nod logo.png Brotherhood of Nod Rivals Arsenal CNCR Nod logo.png